If you're still looking for games to add id love for you to check mine out https://itch.io/jam/one-button-game/rate/665038
Conk99
Creator of
Recent community posts
Thanks for playing, Glad you enjoyed.
After doing a little thinking im pretty sure the reason the file is so big is that most of the assets are actually 3d models. When i was making the game i wasnt really considering the size and if i wanted to improve the size it would be as simple as swapping out the 3d models for some 2d sprites. I understand the game becoming quite hard to look at and a new pallet would be a good idea, Thanks.
Fun game with a simple concept that gives fun game play and I like the music and sound effects for the game too.
The only issues i have with the game are that its pretty hard to tell which colour is right for the box because the tape is the same colour as different end point and its also pretty hard to know which direction your supposed to go if you didn't manage to remember the whole level the first time you saw it.
Fun but punishing game i enjoyed playing and i really like the art style.
Id suggest adding an indication on screen at all times that shows the player how many times they need to tap to get each colour rather than only the tutorial also it didnt seem to have any difficulty increase,maybe i didnt play it for long enough but it seemed to be the same difficulty the whole time.Increasing the speed the colours change later on in the game might make the game a little more exciting.
Creative idea for one button!
Had an issue where the enemy weapons didnt spawn in after failing the level, pushing the enemy off the level doesnt kill them and counts as me failing and its kinda hard to tell how much hp enemies have except the size
Very fun game and super creative idea but i think it could use a little work
Thanks for playing and i'm glad you enjoyed!
Not really sure why the file is that big, must be an unreal thing or maybe i just left too many unused stuff in there.
The reason i use left mouse button to shoot is because the direction is controlled by the mouse so i thought keeping all the functionality in one place made sense.