Play Twirl! (Prototype)
Twirl! (Gamejam Prototype)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #8 | 3.654 | 4.143 |
Gameplay | #15 | 2.646 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Test a ball reminds me of "little big planet".
Took me a while to figure out what I should be doing, but once I did, I really enjoyed it and completed it ^_^
Creative idea for one button!
Had an issue where the enemy weapons didnt spawn in after failing the level, pushing the enemy off the level doesnt kill them and counts as me failing and its kinda hard to tell how much hp enemies have except the size
Very fun game and super creative idea but i think it could use a little work
Thanks! Yeah my game have some bugs I didn't understand :/ I tried to fix them but i don't succeed. Stay tuned if you are interested! I'm gonn try to make a ful version this summer ^^
Really creative, I like this. I think knocking the enemies out of the level should count as killing them though.
that technicly count but some time the "killEnemyCounter" doesn't work :/ I'm gonna make a full version this summer ^^
Since this is a prototype I will ignore the fact that it does not have any in game text to help players understand what they are supposed to do. But rest of the game is fun to play. With proper SFX and background music it will be more engaging. Also the level design is done good. Definitely complete this prototype.
All the best.
Thanks! Of course for the complete version I'm gonna do a menu, tutorial, put some 16/8bit music I made years ago and continue to make the levels I think about ^^