Thanks man!
ConnorADever
Creator of
Recent community posts
I couldn't get past the second level, it was way too hard...
Sifficulty is something I really struggle with too, and it's a mistake I too made with my submission...
I remember hearing that if the game is the perfect difficulty for the developer, it means it's WAY to hard for the players...
Overall good game tho:
really good sound desing,
really good graphics,
really good mechanics,
well done!
This was the scariest game I played! I had to take off my headphones
I really liked the small vision distance and choice of colors...
Those footsteps really had me on the edge of my chair.
Only complaint: I was stuck for a while, turning the door knob the wrong way... (knob should't be spelted with a k... it should just be nob. same with know...)
I also think you could have benifited from a louder sound when the angel jumpscare pops up, as well as not closing the game so quick. for me, the game closed quicker than I was able to process what was happedning. (I still got jumpscared, I just think it would have been a lot better with a longer time before closing the game...)
The visuals were amazing,
But I never managed to kill a ghost before getting killed by those evil pumpinks. maybe make it so they can't enter attack mode when you are trying to defeat a ghost? (but they still atack if they have already seen you)
I also never had enough time to read the controls, maybe add a continue button to the loading screen?
I also think the game should pause when you press esc?
The music and graphics was amazing!
It felt really intuitive that you had to click the ghosts before they reched a pumpkin, but it took me a while to realize you only needed to hit them once...
I also think the game could benifit from getting increasinly harder. I realized that there was only ever three ghosts on the screen at a time. I think it would be a good idea to have 4 ghosts at a time after level 30, then maybe 5 at a time at level 60?
HOLY SH*T!
Good game man!
The voice acting was amazing!
The puzzles felt a little 'linear', if that makes sense. But they were engaging.
Concept was really cool, and so was the execution imo
only 3 problems:
-In the second level, you can jump over the lower wall using the staires (for a while I was convinced that was the solution lol)
-You can move around when a letter is open.
-There is a message in the top left corner saying an item needs to be rebuilt (lightmap thing)...
I could't type 4 into the touchpad in the safe...
And when I tried to exit the safe UI I wasn't able to walk again...
The graphics were really good though. I really liked the sky box
(I feel like the start menu's background could have been a screenshot of the actual game, isted of a wallpaper that didn't really feel like it fit...)
ok thanks I'll fix that after the rating period ends 👍
I was intending on encouraging the player to hide behind cover and jump out and shoot at the last instant (which worked for me), but yeah I guess it's a little unrealistic to expect players to figure that out during the short period of time the game takes to play...