I really enjoyed the aesthetic you have going on! Really great art design, and the lighting was really cool! Good stuff!
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Kuzy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Story | #60 | 3.455 | 3.455 |
Enjoyment (Best Game) | #83 | 3.364 | 3.364 |
Aesthetics | #170 | 3.364 | 3.364 |
Horror | #197 | 2.636 | 2.636 |
Sound Design | #206 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game looks very interesting, but unfortunately I wasn't able to play it. Whenever I try to start a new game, it warns me that old saves will be deleted and if I click on 'confirm' the game closes and throws out the following error.
Traceback (most recent call last):
File "Kuzy.py", line 2253, in <module>
File "Kuzy.py", line 2077, in loadlevel
UnicodeDecodeError: 'cp932' codec can't decode byte 0x85 in position 2994: illegal multibyte sequence
Then, if I try to just click resume in the main menu I can play it briefly but once I enter a door, the same thing happens.
I really enjoyed your game, the shadow mechanics are a nice idea, i never thought of something like that. The story is also great!
Sadly i could only play it in a small window, would have loved to Fullscreen it. Also after finishing the game i got an error
"Unhandled exception in script"
"Failed to executre script 'Kuzy' due to unhandled exception: [WinError 3] Path not found: '/save/levels'
"Traceback (most recent call last): File "Kuzy.py", line 2457, in <module> FileNotFoundError: [WinError 3] Path not found: '/save/levels'
The lighting mechanics are really well done, also really liked the bloody footsteps effect. Very cool game!
The game and the gameplay overall were very good. But the part that really sold it for me was the story, I became very invested in the story. Overall a great game.
The shadow works pretty great, but I will surely enjoy the game more if I can do some rip and tear gameplay. But I guess you invested more on the story. Keep it work!
That would be great! I'm a more gameplay preferable person. So I mean I will like it more if you make the shooting parts more thrilling like dodging, longer shooting range, cooler blood/bullet effects, melee, and add enemy delayed attack so you can move out of their distance or walk through them without being attacked instantly. Anything that make you have the feeling to kill more . . .
Pretty fun game. I think the range of the weapons makes it a little too hard. You have to let the enemies get close and they usually get to shoot you even if you kill them quickly. Still enjoyable though. Good job.
ok thanks I'll fix that after the rating period ends π
I was intending on encouraging the player to hide behind cover and jump out and shoot at the last instant (which worked for me), but yeah I guess it's a little unrealistic to expect players to figure that out during the short period of time the game takes to play...
Fun with some genuine twists (jaw literally dropped at one point). Shadows really help keep those things popping up around corners. Could not progress past a certain level as it got very difficult but maybe I'm just not very good :)
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