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CookedBench

49
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12
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A member registered Jul 01, 2020 · View creator page →

Creator of

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Thank you!

And I'll definitely be back eventually with a quality-of-life update and hopefully more content.

Thanks! Glad you enjoyed it

Thank you! Sonic also definitely came to mind. Maybe I could throw in some kind of easter egg sometime

Thank you!

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Thank you!
And sorry about the frustration, from testing with my mouse you're supposed to be able to grow/shrink pretty fast. If it's any help you could probably use your trackpad for faster movement although it's a little finicky.

Also can't say that I've heard of locoroco. Looks like a lot of fun though

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The cutscene where the guy falls on the assembly line keeps looping. 4/5

Im honored, thank you!

Also I think you described my game better than I could’ve. Lovely video

No it wasn’t lol.

We discovered it almost an hour before the jam finished, so didn’t have enough time to patch it out

And although I managed to get it to work a little with the bag, I haven’t nearly gotten to the point that I could fly around like that. I commend your skills

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Im really glad you enjoyed it!

And yeah lol. Literally today I discovered you could wall jump by turning away from a wall while directly next to it, which moves your collider a little bit into it since it’s centered around your hands(for lazy reasons), and then immediately jumping

Also big fan

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Fun and an overall very pleasant experience. And as said before, definitely my favorite shopkeeper game of the jam so far.

Thanks for all the feedback and for taking the time to play my game.
I'll definitely implement changes to make the example dice much easier to understand.

And Ill also try to add more to the music, although I don't think I can do anything about how synthetic it is right now because of the software I'm using.

And I've been thinking of ways to expand the puzzles, and unfortunately, I haven't thought of a whole lot I can do. I've thought of different mechanics like trap doors with pressure plates and teleporters, but although I could make many more levels with these, I don't think they would fix the inherent restrictions with the genre, as you said.

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Thanks for the feedback. I found is that some people find it easy while others struggle a bit, so it has been hard for me to find a difficulty level that works well for both groups. I'll definitely make the earlier levels easier though. And I'll also keep everything else you've said in mind when I update the game. You can also restart the level with R.

Cool music and art. I also thought the game was pretty fun.

My feedback would be that the UI is too big and the game is too easy. I suggest you making it harder to heal because I found I could survive perfectly fine just sitting in one spot and killing all of the enemies near me. Also putting a boundary in the game, so the player can't just run away when in a tight spot.

Another suggestion is that along with the different random powerups, you could add something that would change the rhythm you need to click to get the crit so that you aren't clicking repetitively. Something like changing it to the off-beat or having the player need to do triplets or something.

Also sometimes the turret enemies would stop shooting for a bit. I don't know if this is intended or a bug.

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Thank you!

And I'm currently working on that. Unfortunately, I couldn't find a functioning way to implement the mouse dragging before the jam ended.

Really loved it!

The only problem I had is that sometimes when I tried to use the duplication/randomizer thing it just wouldn't work for a while.

I also managed to get a score of 5000 :)

I really like the idea and I got pretty far, but at some point, I lost instantly I don't really know why. Maybe it snuck on me really quickly from the direction I wasn't looking.

Fun game though!

Thank you!

Thank you!
And I really liked the idea of walls in your game.

Thank you!

Cool game, I like the aesthetic.

We also made very similar games.

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Thanks!

And yeah, I did go all in into the hard levels. And thanks for putting in the time to get that far.

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Thanks!

I'm glad you enjoyed it.

Thank you!

Thanks!
And Ikr. I also had to go through that when designing the puzzles lol.

Thanks, and I was planning to add one, but I ran out of time.

Lovely looking game, but the music player was stacking.

Fun game!

I also loved the expressions.

It was really fun once I got the hang of it.

Very cool game.

Fun game!

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Thanks!

Cool idea, but the game broke when I got the die into the cup.

Absolutely stunning.

You have my respect.

Fun game

I did have 1 run where the die glitched out, but that's pretty much bound to happen with any physics-based jam game

Pretty fun once I got the hang of it.

Got it in 3!
Also, great minds do think alike lol

Thanks!
And the rotating dice issue is now fixed

Thanks!

wasn't sure if you would be able to expand upon the room swapping to make it an interesting part of the gameplay, but you definitely succeeded, it was cool how almost all tiles could be combined in some way in the later levels