Thank you!
And I'll definitely be back eventually with a quality-of-life update and hopefully more content.
Thank you!
And sorry about the frustration, from testing with my mouse you're supposed to be able to grow/shrink pretty fast. If it's any help you could probably use your trackpad for faster movement although it's a little finicky.
Also can't say that I've heard of locoroco. Looks like a lot of fun though
Thanks for all the feedback and for taking the time to play my game.
I'll definitely implement changes to make the example dice much easier to understand.
And Ill also try to add more to the music, although I don't think I can do anything about how synthetic it is right now because of the software I'm using.
And I've been thinking of ways to expand the puzzles, and unfortunately, I haven't thought of a whole lot I can do. I've thought of different mechanics like trap doors with pressure plates and teleporters, but although I could make many more levels with these, I don't think they would fix the inherent restrictions with the genre, as you said.
Thanks for the feedback. I found is that some people find it easy while others struggle a bit, so it has been hard for me to find a difficulty level that works well for both groups. I'll definitely make the earlier levels easier though. And I'll also keep everything else you've said in mind when I update the game. You can also restart the level with R.
Cool music and art. I also thought the game was pretty fun.
My feedback would be that the UI is too big and the game is too easy. I suggest you making it harder to heal because I found I could survive perfectly fine just sitting in one spot and killing all of the enemies near me. Also putting a boundary in the game, so the player can't just run away when in a tight spot.
Another suggestion is that along with the different random powerups, you could add something that would change the rhythm you need to click to get the crit so that you aren't clicking repetitively. Something like changing it to the off-beat or having the player need to do triplets or something.
Also sometimes the turret enemies would stop shooting for a bit. I don't know if this is intended or a bug.