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copperfrog

101
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1
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10
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1
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A member registered Aug 16, 2022 · View creator page →

Creator of

Recent community posts

Thank you

I like platformer, but this is so fast that i didn't get far.

sometimes when jumping to the wall the character clings to it when holding horizontal control (half-implemented wall climbing?). The jump seems to modify horizontal movement as well.

The ghost changing expression is a nice warning, though i can't stop on time and hit them anyway.

Thank you for the report. I will look at it.

Thanks for playing.

That's new. I will assume either R or right click didn't work. may i know your browser?

Thank you very much.

Thank you, i appreciate that.

Thanks for playing and thank you for the feedback.

Oh, i see. that's good to hear.

Your submission is really well done. i need a lot of try to get used to the control. 537 is my last attempt. But at least I can do a backflip without dying now lol. hope you can find a sound that didn't break the aesthetic. 

Thank you for playing and thank you for the feedback. i appreciate that.

The last word on the last level is "Overcome" so i wanted to make it a bit harder. But it seems to get too hard. I will fix it later.

A short and simple platformer game with a little touch of mystery.

https://copperfrog.itch.io/slime-and-square


Thank you for playing and thank you for the feedback. i appreciate that.

Nice story game. A multiple ending for each drawing would be great.

I thought there would be some clue or answer for what happened to her or the orphanage at the end. that would be cool in my opinion. 

Fun little game. need more levels.

Nice little game.

Mana and obstacle will make it more challenging. and then add a dash and level up to balance it. 

I think the movement is too heavy for a platformer game.

Other than that, it's a good game. 

Thanks for playing. I will keep your feedback for the update.

Right, it's written on the game page. my bad

Nice choice of art.

The character is still controllable for a few seconds after death, that surprised me. 

I got stuck a few times on the ladder. Holding A/D before reaching the top seem solve this issue.

Good game. Nice art. The music also fits well.

When i open an upgrade/sell menu on one cannon and then leave it and click the other cannon it's just straightforward upgrade/sell, no menu opening animation. accidentally sold some of my cannon.

Good game. Nice level design.

Besides the music and audio, some visual effects will be great.

Just a suggestion for the spike, since the sprite is only pointy at the top, how about make the collider smaller, or make it always under the player level when on the floor? the spike in my game is just like yours. Just got the idea when playing yours.

Good work!

Thanks for playing.

Haha, sorry for the sound, it's not game-breaking so i will change it after the jam.

Thanks for mentioning the dash problem. i will check it out.

Thanks for playing, glad you enjoyed it.

Thank you, i appreciate that.

Cool concept and the music is good.

The mouse sensitivity setting will be great. 

How about making the other dimension platform visible sometimes, like glitching effect maybe? or don't make it instantly disappear when changing dimensions. that will be helpful for the player.

Other than that, good work!

That was harder than i thought. Cool concept, nice music, good work!

Sorry for that. this game needs a lot of fixes. thank you for trying my games, i really appreciate that.

Thank you, i appreciate that.

Thanks for playing. 

I will consider the controller for the update.

Sorry for the notification sound. I didn't know that. I will also change it later.

I will also love to get your feedback on my other game :)

Thanks for playing. 

Yes, the flying level is the last one. Thanks for the controls report i will look at it. 

Sorry for the checkpoint sound. I didn't know that.

Good game. Nice graphic. The music is also nice.

I think the firepit needs a visual warning. Rotating camera with mouse will also be great. The quit button freezes the webgl build.

Thank you very much for all the feedback. I really appreciate that.

At first, this game is created for another jam, but then i submitted it here. The time for that jam is about a week. But since I'm not skilled enough to wrap my idea in a week, the levels become confusing, rushed, and lacking clues. i gave a lot of mana and durability to compensate for this, which makes "brute force" possible.

Thank you very much for playing until the last puzzle, and Congratulations!

Haha, feedback appreciated. Thank you for playing.

Thank you for playing.

Nice prototype. Remind me of the bomb squad but with a sword. The already implemented features is good. My feedback for movement is the same as other.

Also consider adding charged attack (AoE), skill point, and level up.

Thanks for playing.

That means you have finished the water puzzle. Next is the wind, starting from there the puzzle are created with patterns. My tester said the difficulty increased too suddenly. I will fix that later.

I feel like i will need a team for a mobile game, i will consider it if i were to release this kind of game.

Thanks for playing.

Yes, it does feel disconnected from the main world. In fact, it's intended. But it seems i also break the aesthetics. Bringing some of the world elements is a good idea. Thank you, that is the feedback i needed.

Thanks for playing.

Thank you.

Thank you very much. I will surely update it at least once to make it more playable.