Thank you
copperfrog
Creator of
Recent community posts
I like platformer, but this is so fast that i didn't get far.
sometimes when jumping to the wall the character clings to it when holding horizontal control (half-implemented wall climbing?). The jump seems to modify horizontal movement as well.
The ghost changing expression is a nice warning, though i can't stop on time and hit them anyway.
Good game. Nice level design.
Besides the music and audio, some visual effects will be great.
Just a suggestion for the spike, since the sprite is only pointy at the top, how about make the collider smaller, or make it always under the player level when on the floor? the spike in my game is just like yours. Just got the idea when playing yours.
Good work!
Cool concept and the music is good.
The mouse sensitivity setting will be great.
How about making the other dimension platform visible sometimes, like glitching effect maybe? or don't make it instantly disappear when changing dimensions. that will be helpful for the player.
Other than that, good work!
Thank you very much for all the feedback. I really appreciate that.
At first, this game is created for another jam, but then i submitted it here. The time for that jam is about a week. But since I'm not skilled enough to wrap my idea in a week, the levels become confusing, rushed, and lacking clues. i gave a lot of mana and durability to compensate for this, which makes "brute force" possible.
Thank you very much for playing until the last puzzle, and Congratulations!
Thanks for playing.
That means you have finished the water puzzle. Next is the wind, starting from there the puzzle are created with patterns. My tester said the difficulty increased too suddenly. I will fix that later.
I feel like i will need a team for a mobile game, i will consider it if i were to release this kind of game.