Cool ideas! I like the narrative, and the art is cute :D
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Sam's Adventure's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOWIE! | #239 | 3.333 | 3.333 |
Simplicity | #291 | 3.750 | 3.750 |
Topic | #292 | 3.458 | 3.458 |
Fun | #328 | 3.250 | 3.250 |
Visuals | #348 | 3.333 | 3.333 |
Sound | #381 | 3.000 | 3.000 |
Creativity | #404 | 3.208 | 3.208 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
https://freesound.org/people/pyro13djt/sounds/256030/
Credits
Ghost Bit
Comments
cool use of the idea, but needs quite a bit of polishing with the music and collisions.
Really nice game! love the atmosphere. Well done indeed!
Cool concept, I like the idea of trying to escape the game by essentially breaking it. I like the dialogue and the disturbing teeth on everything lol. Good job! Check out my game if you can :)
Well done lad! A game full of twists! On the first level where the flag was still neutral, it felt weird to climb over it. But then seeing it move around with rows of teeth... disturbing lad!
Also, as a fellow Godot user, may I share a small tip?
- In regards to the audio as time passed the music stopped. I just make a loop in one of my Global/Autoloaded scenes by going to the Audiostreamplayer, Node-> Signals, and emit the finished() signal to your script. Then $Audiostreamplayer.play() and you create an infinite music loop!
- In the dark level I perhaps using the Audiostreamplayer instead of the Audiostreamplayer2D will stop the issues with sounds playing from different parts of players audio devices. Lately I've gotten used to using Audiostreamplayer for effects. If its a game where you can move the camera around, and you have to explore or something approaches, I use Audiostreamplayer2D. Try them and see!
Cool game, I liked how you twisted the coin and flag into enemies, I liked the animations for them! I thought the dark level was really cool, and so was the overall progression of how the game starts glitching more and more.
Although the theme is involved in the story in a cool way, it doesn't factor into the gameplay at all. The gameplay is just avoid bad thing and hit good thing, but the bad and good things are switched. This is a pretty minor gripe though just relating to the game's theme, and it's a well made game overall, so well done!
The game itself was very fun (and laggy) and well executed, but your idea was sort of uncreative and very obvious to do. Still great game though
Nice idea and execution, good job (although that camera jitter was a bit distracting at times)
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