loved the gameplay, but I concur that the one shot kills were annoying. perhaps having some limited control of the "fleet" - tracking the mouse with lag?
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Invading Space's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1748 | 3.455 | 3.455 |
Overall | #2264 | 3.167 | 3.167 |
Enjoyment | #2392 | 2.909 | 2.909 |
Creativity | #2827 | 3.136 | 3.136 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the aliens of Space Invaders
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Definitely Roles Reversed!
Great work on the presentation. Loved the neo-retro artstyle blending with the retro SFX and Music Fits the gameplay well.
For improvements, I'd suggest allowing you to move your health balloon thing, and then balancing that out by adding some hp to the enemy. Would avoid the problem of the AI just sniping you instantly.
Overall, a very strong submission that just needs some tweaking. Nice!
The game is really well made, but its really frustrating when the ennemy just one shot you in like 1 sec in the game. Apart from his, great work !
I like your game's name XD I really like the scoring on win. I couldn't really do much with the 3rd person controlling but it's a cool idea. I feel like the idea of just top level controlling the ships and choosing which ones shoot is a cool enough concept to play around with. My one complaint is that the enemy ship would be a sniper and instantly hit my balloon which I didn't feel like I could do much about. Overall great job!
The implementation of a leaderboard that actually saves your highscores across plays is awesome! This game feels really polished and is quite fun. I will say that there was no noticeable difficulty curve, the game started off fairly easy and didn't really get any harder, maybe later rounds could make faster ships and maybe add a second ship as well or something. Overall though, really impressive, amazing job!
I'm not sure I quite understand what the RMB is supposed to do. Regardless I had fun playing this!
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