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cowhaze

20
Posts
A member registered 38 days ago

Creator of

Recent community posts

cute game with simple mechanics. Would love to see some iteration, maybe a power-up or two. Good Music and art.

Once i plugged in a mouse i started to have a good time. The mage blink mechanic is beyond infuriating, there should really be a cooldown to keep it reasonable. Nice concept, great music!

Challenging yet rewarding gameplay! it also sort of reminded me of beatsaber a little bit. Very cool graphics, sound, and concept!

Fun mechanics, very rage inducing. might come back to play again later.

Amazing take on the theme, really fun gameplay- reminiscent of a getting over it style game but also I am bread like you said-  Had me completely absorbed. I had gotten pretty low on health early on, so the margin for error became very slim, and I also managed to get the knife stuck inside of the slots on the fire escapes!

I liked your narrative concept! Would love to see further iteration on the gameplay and art.

Very cool! reminds me of slay the spire or other card based games like that. Interesting concept for a game and glad you included chat! I was laughing the whole time. I lost the first time and tried to speed through to retry, and somehow that borked the game. Cheers!

Game is really fun! The difficulty ramps up really quickly but the resource collection feels slow. Also, the UI doesn't properly scale with the window, so things are hidden unless i went fullscreen.I liked the variety of enemies and the gameplay loop though!

Lots of interesting concepts that would be cool to see fleshed out more. The game is still a little buggy, but is fun and has cute art and sound.

super interesting concept, would be interesting to see iteration on having the different pieces of UI have different effects. Had fun throwing things, but definitely becomes difficult quickly on a trackpad!

Very cute art and fun designs, i felt that some of the pathing could be frustrating at times, especially if you put touch on someone and they almost get close but then turn around. Interesting gameplay loop and could easily see it being iterated upon.

This game is tremendously cute and fun! i had a blast playing and it was a nostalgia blast to collectathons from the 90s to me, especially that microwave voice. It also gave me pikmin and mr mosquito vibes because of the scale! Also, WHO NEEDS THAT MUCH HOTSAUCE.

I was frantically trying to keep up with moving all the pieces around and targeting and swinging limbs on my trackpad. Really interesting concept, I liked how the different pieces interacted like the fire doing more damage to the wood and less to the skeletons. It added another layer of strategy to the hectic gameplay. I agree with viv that an auto target QOL would not go unappreciated, as i found myself "swinging" at nothing on accident quite a few times. Really fun!

Love the warp effect! Visual Candy. The game seemed to crash when i tried to move when my engines were destroyed, which you may want to fix if you continue development. I'm also not sure if there is a way to make the missiles fire, as they didnt appear to be autofiring like the lasers. Those buzzsaw ships are brutal. I had fun with it, but could have used a little more direction in the start.

Loved this, a clever take on the vampire survivor mechanics with really cute art. Loved the whole little city that was able to be explored and fun gameplay loop!

I loved the gameplay loop, it felt like there is a lot of opportunity for iteration on the concept. the moments where you are able to pull of quick combos are super satisfying.

Really clever use of concept and take on the theme. The final puzzle was a little frustrating for me as there were no visual indicators for where the red blocks would spawn in and out of existence, but I had fun and really enjoyed your submission.

Whew, once i got the hang of things it was fun! the movement speed feels a smidge slow, but im sure that the puzzles are sort of balanced around it so it makes sense. Cool idea and execution!

I loved this, it brought back typeracer and other typing game memories for me. I would have loved to see a typing speed calculation included somewhere, but that would be a doozy! Very fun and great humor and art as well!

Very cool art style and effects. Once i figured out the rhythm a little it became more fun, but the player can be frustratingly slow at times especially when you run out of charges on your abilities. It felt like the 10% speed boost should have been the baseline. The mushroom enemies are my nemesis. Great job, fun game!