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coyo_t

27
Posts
A member registered Dec 20, 2019

Recent community posts

i counted it and its 50 bites (because i got the signal AGAIN >:[ )

did it in one sitting without reloading though so i dont know if it resets still

out of curiosity i took a peek inside the game and the deer carcus has its "uses" as a food set to 60 so idk why i only had to use eat on it 50 times

screen-space censor boxes (IE the "youve been playing too long censored creature") will engulf the screen when the angle between the camera and the subject is about perpendicular

this occurs because the world to screen conversion is still trying to render the box when z <= 0 (which causes a divide by zero, filling the screen, or just causes the box to appear erroneously)

does the number of bites reset if you reload your save or is it just a ridiculously high number of bites? i eventually just got fed up with trying to figure that out and just burned the thing

i think it'd be really funny if you could create scarecrows out of wooden & paper scrap + a pumpkin that can distract the orange wisps (tear apart the scarecrow instead of you or your kerfur)

fishing supply box's dig spot is screwed up somehow. can dig it up fine but the metal detector doesnt report it as being in the ground, more like some point above the dig spot. 

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The ragdoll+damage after an "I don't feel so good" message can be avoided by riding the jeep

IE you can eat the deer corpse and avoid the damage

This only occurs with the jeep, it does not occur in chairs

ive finally figured out when the scrollwheel stops working with the hotbar: its with things that "eat" your scrollwheel inputs

choosing an action on a focused item takes scrollwheel priority over your hotbar, and when you get off the jeep the game seems to still think youre "focusing" on it, so your scrollwheel inputs get eaten by that. its reset by hovering over another prop. ive found its not just the jeep that does it though, sitting in chairs and inconsistently terminals will do it too

Berries are neat but yellow berries giving +25 stamina is kinda busted. Its a good idea but due to this they really devalue the other stamina giving items.

Food tollerance really doesn't ballence them even though it should in theory (unless food tollerance gets updated so that some foods can be eaten less than others before kel refuses to eat them)

Alternatively yellow berries could give diminishing amounts of stamina the more theyre eaten in a row, IE the first berry is +25%, the next is 20, 15, 10, and bottoming out at 5. wait a day or smth and itll go back up to +25%. Gives a tradeoff like the other stamina granters (sodas are fairly expensive, coffee makes your camera jitter the more of it you have, coffee bites/bar dont have many uses to them, and others like the alien yogurt are rare)

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itd be pretty neat if there were an upgrade you could find around/as a module: "ATV Seatbelt"

makes it so you dont go flying off the jeep when you crash, but you have to remember to buckle it when you get on (and unbuckle when you get off)

another nifty feature would be if wooden palettes could be used to send off multiple item/drive boxes with the drone at once (using plastic scrap as "ceran wrap" to hold it all together?)

the yummy chocolate drive cant be interacted with until it "expires" (the green light goes off)

after playing the halloween mode i didnt realise how brutal this game is when its stuck at 00:00 with no server decay and no sleeping

you get no new drives or drive boxes that you dont buy,  you cant get points by repairing servers, your only stamina sources are soda and coffee stuff, you cant time accelerate, no daily task or weekly bonuses, and if you dont get accumulator batteries/an income source/the tr1(?) lighter you are stuck in the dark except for the jeep. if you dont create a GPU miner early on you are FUBAR. it really tests your game knowledge >.>

im not saying this is a bad thing btw, id love if this were turned into a bespoke "challenge" mode where the only real threat is your inability to ration and plan. it was really fun (aside from furfur disabling my ability to save every 5 seconds when at base + getting the stupid zombie deer by coincidence >:/ )

storymode is now stuck at day 49 when last update it was day 52, but the max day the UI lets you set when resetting days or making a new save is 58. regenerating data.sav & creating new saves had no effect

its unclear to me whether this is intentional or not

Please swap the up & down controls of the witch's broom. it is super jarring to hit S while flying it and have it nose me down into the ground

(I imagine the broom will either go away after halloween, which i hope not because it is a fun endgame thing, but i assume these controls will be reused for doing funny ATV stunts in the air at a later point so)

I ate one of the white berries and shit myself, leaving a decal on the floor. Unrelated later, I died and reloaded save. Coming back to base the decals were using the wrong texture (could still be washed off though)

You can destroy the doors, assuming you have a way to damage them

In addition to the tape measure it would be very nice if there were more ingame measuring options. Most specifically I'd like a protractor (for measuring angles) and a scientific calculator. Maybe also the ability to enter maths expressions into the terminals to get an answer?

(Totally not overcomplicating the white argemia ritual with Nerd Malarky)

Oh yeah dgmw the idea itself of being able to use the remote for other things isn't bad, but I feel like having having an Ender Chest and Magic Mirror back to base is a little busted.

The TV remote can be bound to anything with the generic Use action. This includes the base doors, containers (such as the 8x8x8 cardboard box) and the base computer monitor.

Meaning you can have a recall potion back to base. Related bug, the TV remote forgets what it was bound to if you put it in your inventory, but does not if its dropped on the ground.

I think someone else mentioned it but I hope we get hotbar options. IE, reversing the scrollwheel direction, changing what edge of the screen its on, how long it stays on screen (if it dissapears at all) ect

mostly the reversing scrollwheel part though. mwheel up to increase the number feels very awkward

in 0.8_c they were massive, in 0.8_d they were back to normal, and in 0.8_e theyre back again to being massive

its hard to tell if this is a way to nerf them or just a misplaced decimal

danke v_v i never learned the nuances, basically just enough to ask where the bathroom is and to parse the answer but i wanted to try my hand at it anyway

i want a rechargeable flashlight battery/flashlight itself thats shake powered

so either you shake it as an item in the world or right click use to shake it to charge it in the hand

+ is that its field rechargable

- is that it makes noise and doesnt last anywhere near as long as the normal flashlight

this is what i first thought acc. batteries were based on their name

Es tut mir leid, meine Deutsch is nicht sehr gut. Schlaf im der Höhle mit der Schlafsack. Das Antibreather wird Sie zurück zu das Oberwelt.

for some reason while its alive the fiery tank can be grabbed at the base by the gravity gun but not the physgun (neither the soft or creative mode versions). im unsure if the gravity gun is working and the physgun isnt, or if the physgun is working as intended and the gravity gun shouldnt be able to acquire it

cyboars can be grabbed by both guns but the hitbox for the physgun is inconsistent at close ranges. its probably the skinned mesh not aligning with the actual hitbox

also, dont know if its intentional, but cyboars can be VERY easily killed with a pressure washer. ive only tried it with the ariral one but i assume it works with the human pressure washer as well. i think its because it pushes them back with enough force they take impact damage on the ground/walls and its not that the water itself hurts them.

Maybe more of an oversight but shredding books in the wood chipper produces organic trash, when it should produce paper trash?

Metal detector at TR_1 reports something being under the undiggable concrete. I assume this can happen at the other TRs as well.


enjoying, but theres something thats irritating me that im not sure is a bug or feature: my mouse sensitivity keeps changing? and usually i can reset it back to what it should be by F5 saving, at least for a short while.

its the most prominent if i stay on the camera tab controlling a kerfbot/drone and exit, where the mouse will be slow as molasses to turn the camera, but otherwise i cant find a pattern to it.

if this is intentional please include an option to disable dynamic mouse sensitivity.