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crafty_one

67
Posts
1
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A member registered Feb 01, 2019 · View creator page →

Creator of

Recent community posts

Thanks for playing my game, and I appreciate the feedback.

Thanks for playing my game! After Round 12 the Invincibility Star and Bombs become very useful, lol. The disintegrating animation was done using juicefx, it's great for making quick animations for gamejams. The game has flaws and missing some things, but thanks for your words of encouragement.

I liked shooting food.  Some Feedback: maybe increase turret rotation speed as more enemies (hungry people) pop out. 

I really liked the art style, and music. Agree with Soroko, best part is stinging multiple times. Good Job! 

Good Job! Audio and Art go together well.

Thanks for playing my game!! 

Thanks for playing my game! I wanted to add more difficult enemies, that would attack as you progress through the game, but ran out of time. Your idea might be better, to add hp to the enemies as time progresses.

This is very interesting, the sounds were good. Good job.

Good Game! The boss fights were good. Good job.

I really like the art style. The tongue is a great mechanic, lots of fun. I would add some chiptunes and go for a relaxing vibe. Good Job. 

Neat idea. Overall, Good Job.  Audio was a bit intrusive.

Visually stunning! Played through a few times more, just to look at the art. Great job! Enjoyed this quite a bit.

There is something very satisfying about smashing the glass. I recommend using a controller for this game.  Jump might need a little work, overall it's very fun, good job on the game.

Love the art style. It's a good game. Good Job.  After I got the gun from the shop, the game got intense.  8441 was my high score, and I felt like I earned it. 

Good Job! The art was super fun! The UI was very engaging. The Intro was good too. All around good game. I would like to see the gun upgrades pop up more, that could just be my personal preference.

Thanks for playing. Really appreciate the positive feedback!!

Thanks for playing!! Those are good ideas! I have an onscreen map, to help with those issues, in the menu panel.

Thanks for playing!!

Pretty cool. I think other comments have pretty well summed up any feedback stuff. So I'll just say...I beat the Boss!! Made me work for it too. lol.

I liked the squishy little guy. It has a nice casual feel at first, then it it gets tough fast. Some feedback, I would love to have "W" or "up arrow" for jump. Good job.

I really liked this game. The rolly polly bouncy bugs got me. The only feedback I can think of, is I would of appreciated a few more flags, lol. Great game. Good Job!.

Big thanks for playing my game!, Thanks for the positive feedback. I was worried the dark lighting was a bit too much. But it's a cave, it's gotta be dark right?

The art style has a nostalgic childlike feel that takes me back to when I was a young artist drawing video game designs in school. Ignoring my teachers and school work, while daydreaming what my games would look like if they where real. Good job.

Appreciate you playing my game. Thanks for the feedback! Sorry about the finger numbness. lol.

Thanks for playing my game. And thanks for the positive feedback.

I liked the intro.

Good game. I did better with gamepad. It's tough but addictive. Good job.

Level 4 - 155 Enemies I think. 

I enjoyed playing your game. I got pretty far I think. Game play was fun, and easy to figure out. Really liked the menus and the feel of the game. Good job. 

Thanks for playing my game! I appreciate the feedback. 

Thanks for playing my game!! Glad you enjoyed the art, sfx, and music. I had a tough time balancing buggy powerups and jump distances, so I understand your frustration. Basically the powerups compound every time you collect them so they can give you extreme jumps and you can make the difficult jumps much easier. But if you drink a potion they all reset back to tough jumps.  

Thanks for playing my game!! I'm glad to hear you played all the way to the end. I was afraid the last level was a bit too hard, but also wasn't sure who would make it that far. Sorry about the sweaty hands, lol.

I played this for quite a while. It takes a bit to understand what is happening. I'm still not fully sure I get it. BUT, I couldn't stop playing. Very good game. Highly addictive. Sure it needs a solid tutorial, some polish, but overall this is FUN!  Good Job!!

This is a good start. I really liked the character and art. Some feedback, the jumping sound is cute, but it needs to be less intrusive. It is a jump and wall grab game afterall, so you hear it a lot.

I enjoyed the art style, and the Monster genre. It was fun blowing away mummies and ghouls!.  Some feedback, if the player hits an enemy, and the enemy is red, the player should't get hurt by the enemy. I think that would give the player an advantage, but it would feel good.  

"You can not do that!" - My favorite part!

Really enjoyed playing this. Overall great game.

The sounds go great with the cuteness of the game. Good Job.