Thanks for the feedback! I agree that there are some pacing issues with how the levels are structured (we kinda ran out of time to playtest) so your feedback was really valuable to us. We're starting to get more and more ideas on how we can expand on this game further so thanks for the encouragement!
D5R
Creator of
Recent community posts
A very cool idea having three separate windows to play the game (maybe this counts as three games???). The hidden platforms are a bit difficult to pinpoint across the screens so more decorations that could be used as reference points would really help. Otherwise I had a lot of fun trying to finish each window!
Really cool idea joining movement together and binding them to keys, could almost become some sort of programming-like game with a bit of fiddling around with the rules! I agree with the rest that a faster walk speed and undo button would make the levels less frustrating but otherwise it's a really good puzzler.
Took a little bit to figure out how the player's movement affected the level's rotation but after that, It was fun messing about with how the level rotates. A health system would have been nice since dying immediately after getting hit once with the spikes is a bit unforgiving but overall, a fun little platformer with a very cohesive presentation!
Fun, panicky management game. Love how other people's movements start to appear on some levels. Perhaps using the mouse to select other animals might improve the feel of the game a bit since pressing space to switch animals feels a little awkward. Keep a lookout for the BIGCHUNGUS pattern that might appear!
Oh wow a rare text adventure! Love all the little effects and changes that happen as you reset the story like the disappearing letters and changing options. I think it might be the case that some people might have trouble reading certain passages since they disappear on a timer but that's my only gripe. Love the twist at the end!