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KILL FALL DANCE DIE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #170 | 3.977 | 3.977 |
Fun | #204 | 3.882 | 3.882 |
Originality | #267 | 4.000 | 4.000 |
Presentation | #356 | 4.049 | 4.049 |
Ranked from 102 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It's minigames but all are played at once, so they are joined together in one experience
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Clear 5/5 on all categories for me.
You came up with such a stupid fun game, I can't believe it's possible to make this and make it WORK.
The art style is super cute, the music is great, the mechanics are amazing. I love how you can play the game with different strategies.
Congrats on one of the best games in this jam!
Oh thanks, it means so much for me <3
Hilarious and incredibly fun. Catchy music, super fun visuals. A silly idea executed well is all I ever hope for from game jams, so thank you!
Very fun to play! Maybe add a skip button, if you can't beat one particular minigame. The visuals were great and the music very fitting. Great game!
Love this! It's like playing multiple instances of WarioWare at the same time. Great art style and catchy music. I honestly can't think of anything to critique about the game. Awesome work with this!
Delightful organized chaos. I love how ironically, the game that makes the multi tasking the hardest is the one where you have to stay still.
Charming art style, catchy music, and smooth gameplay. No bugs as far as I tell either. Just an all around fantastic entry.
Well done!
-Sasha
That was really fun use of microgames! The quirky artstyle and the addition of the "optional" dancy minigame just gives this game a ton of personality. Never felt that frustrated, even when I had to retry some of the levels.
This was a great little game. So much energy in the characters. each of the mini games felt unique and fun and worked well together.
My only thought is that the levels get easier as you start to clear each of the mini games. I wonder if it would be more engaging if they were all survival games, but that might get too overwhelming. I do understand that it is satisfying to pass the games as you go.
I love the dancing mini game as well. I tried to make him dance to the music as much as I could.
Art looks great. Definitely felt like the nostalgic Wario Ware game from the DS. Gets a good bit harder as more games are added but I had a good time. Great game!
Hilarious concept and pretty good implementation! Hitting enemies reliably in the "kill" objective felt a little frustrating at times but other than that I really loved the overall execution.
This is so cool! Very cute concept, I had so much fun playing everything at once :D And the art is really niceee :3 The dancing character is too much, I want to hug them c:
The art is simple, but it sure adds personality. I've seen lots of games this jam where you control multiple characters at once, but this is my favorite example of that so far due to how much it elevates each otherwise simple module. Good job!
I liked this game a lot! Reminded me of a neat twist on the Wario Ware games and was a creative implementation of the theme!
The chaotic nature of the game was wonderful, having to juggle multiple screens at once, but I'm wondering if the game could benefit from having the timer run out be the only fail state? Or you can fail roughly half before losing? Maybe losing one makes the time tick faster?
Most of my fails in this game came from KILL, but not for lack of trying. The hitboxes felt weird and I usually took damage just as much as I dealt it.
I only made it until STAY, but I suspect there were at least one more challenge.
The art was a perfect choice for this game, and I'll probably come back for this game. Good job!
Oh wow thanks for the great feedback !
It's a good idea, I think it would be worth experimenting different kind of win/fail conditions, you seem right, it's smart to make losing games not an absolute losing conditions !
Yeah indeed, the KILL hitboxes is where my game is not very good, I also think the DIE minigame is not very polished.
You made it near the end, congrats ! There was only one more minigame with SLAP, where a hand goes left to right and with have to push the up button at the right moment to... slap a butt.
<3
Feedback is important. Jam feedback doubly so.
Funny multi-tasking game! The combat effects feel juicy and I like the art style and sound effects. Great job!
Really chaotic the further you get along! The hand drawn graphics are great and each added panel is really fun to try and complete one at a time!
Really fun and stylish. The logo is super striking as well! KILLFALLDANCEDIE!
Loved how chaotic it got with all four games!
But... there's more than 4 haha
Very creative take on the theme! just an overall upbeat and fun game!
Loved this!!!! The overall aesthetic is awesome here with the post-processing effects and shaky cam. The simplicity of the game controls mixed with the very well-paced ramp up in difficulty makes the whole experience incredibly appealing. Super good job!!!!!
Really cool concept, but gameplay so tricky. Killing enemies was difficult for me and it concentrate your attenion much more.