Yeah, but the hide and bones aren't necessarily going to be the same quality if it's from your bog-standard deer instead of a group of mildly magical hyper-aggressive monster rats.
dagothurmum
Recent community posts
For some reason the developer used "loyalty" to describe two separate UI elements. There's the loyalty bar which determines how fast obedience drains, and the loyalty "skilltree" which unlocks stuff. In my opinion even if the developer plans on deprecating the loyalty bar, the value for the "skilltree" should be renamed submission because it's a bit comical to be speaking of loyalty when you're just talking about someone's willingness to take it up the butt.
I didn't mind that so much, since it mostly just served to underscore how surface level the species are. You bang a slimegirl and a human with blue skin pops out, that kind of ruins the magic for me. I'm more annoyed by the removal of the option for your starting slave to be a sibling. That and everyone getting "aged up."
For me, the value of the blacksmith is in making tools, weapons and other items that make other workers more efficient. If you really want your blacksmith to earn money directly, you can have them make steel. I don't think it would be a good idea to rebalance the game so that crafted items make a profit, since it would be really easy to wreck the balance of the game.
There's also nothing a skilled craftsman can make that an unskilled craftsman couldn't. It's not even any more difficult for an unskilled craftsman to make a valuable item than a skilled one, they just generate generic "work units" slower.
Food is also an interesting subject. Obviously you've only got 4 types: vegetables and grains which are the cheaper options, and meat and fish which are 50% more expensive. Vegetables and meat are the "rarest," which means there's "only" ~50 units of each at the neighboring town, bread is the most plentiful with ~100 units of grain and ~50 units of bread, and fish would be in the same boat as meat and veg except you have a resource node unlocked at the beginning of the game. Therefore, I think it makes sense that making meat soup is the most profitable use of your chef's time, while bread is the least.
With all due respect, a lot of your complaints seem to come down to making an already easy game even easier. Of course MP is going to be a significant limiting factor to caster classes, otherwise they're better than social and fighting classes. Of course the 100 gold starter slave is a fixer-upper, you already got a freebie slave. Of course your stats aren't very good at the start of the game, all you need to do is put experience points in them to make them go up. Of course you don't get the super-cool stat-boosting item if you choose the cheat start, you chose the cheat start. And most annoying of all: of course you have a debt to pay, without it there is literally no limiting factor at all and you can just make time pass to have money, experience, and resources fall into your lap.