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daniel.sipos

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A member registered Nov 02, 2021 · View creator page →

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Interesting game, played it until the levels started repeating. It was hard to master the movement, but on the last level I started bunnyhopping through them and it was fun. I was driven by my desire to find The end message, but the game was fun :)

I loved it, cool concept and easy-to-understand controls. I appreciate lower gravity on a planet, which makes for higher jumps and better control during jumps. The missions were simple, but required different skills (although it wasn't that hard). I can imagine it being a full game with more levels and harder challenges. Great job!

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Really great idea. I really appreciate all the little details and all the way the game is helping those ... less "inteligent"? (like myself) ... with the analyser for example, so everyone can try and have a successfull ending even if they don't enjoy sudoku :) . I also love how you hid some of these crystals. Great job.

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Beautiful game with really original concept (at least for me), great gameplay, controls. Maybe a little bit frustrating, when in the later levels 2-3 citizens were left, I found one and then I shouldn't move and lost him, but that's the point I guess. I really enjoyed playing and winning this game :)

Overall idea is really good and the game (as have been said before) could become a nice strategy game in the future. E.g.: It would be a nice idea to be able to change specialization of a planet for some money or (as have been said before) get a timer and try to do it as quickly as possible :)

I kind of didn't understand the concept of money in this game. How much does it cost me to travel to which planet? I could get to every planet as soon as my radar got near (except the top-left one to which I got, but it returned be to Earth immediately). Maybe I missed something important, though...

I appreciate the fact that you've admitted your mistake and also that you've made an effort to publish the fixed version of your game for us to enjoy :)

Really interesting concept. Great job! I can actually picture it being a full (and successfull) game with a few more levels and new items. 

The only thing that was kind of bugging me was that the special items had colliders on for the player, so when I wanted to jump, I dropped the item and then couldn't move or jump properly. 

If I understand it correctly, the unknown intelligence here is the environment itself?