General Kenobi!
(sorry, I couldn't help myself)
Criteria | Rank | Score* | Raw Score |
Innovation | #19 | 2.409 | 2.625 |
Music & Sounds | #20 | 2.352 | 2.563 |
Visuals | #21 | 3.040 | 3.313 |
Theme | #23 | 2.696 | 2.938 |
Controls | #23 | 2.352 | 2.563 |
Overall impression | #25 | 2.581 | 2.813 |
Fun | #30 | 1.663 | 1.813 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I've finished both jam and patched 1.1 version. Concept seems to be fine, but I still have this feeling like there is more potencial to resource and planet management to the game that is either not finished/polished or hidden behind some occasional bugs. I love the art and setup. Also are there more endings based on resources or examining signal (I haven't got signal warning in my play throughs)?
I still really like visuals and the concept. If there was more ideas behind this, I would love to see some post jam build.
Simply concept, but for incremental game is kinda crucial that time stop when game window is not on the focus (I run game on second monitor and every time I click elsewhere, clock stops). I think it's kinda boring as hell to just watch and wait and can't do anything...
Also: graphic resolution settings doesn't work.
Overall idea is really good and the game (as have been said before) could become a nice strategy game in the future. E.g.: It would be a nice idea to be able to change specialization of a planet for some money or (as have been said before) get a timer and try to do it as quickly as possible :)
I kind of didn't understand the concept of money in this game. How much does it cost me to travel to which planet? I could get to every planet as soon as my radar got near (except the top-left one to which I got, but it returned be to Earth immediately). Maybe I missed something important, though...
I appreciate the fact that you've admitted your mistake and also that you've made an effort to publish the fixed version of your game for us to enjoy :)
- YamraCZ
Update:
We asked for help on GDS Discord channel (helpdesk) and there was advice to try send a new link here to comments. So we do it:
https://marketra.itch.io/hello-there-11
But this version was uploaded after deadline becase of our mistake.
Sorry everyone for complications and thank you all for amaizing 48 hours! :)
I'm not sure if it's a bug or something, but I've never seen aliens or that top-left screen with a sine wave, when I reached top left planet game just sent me to menu :(
Overall idea of balancing different things could end up in a nice strategy game, but with static map and no relationship between parameters it feels boring, and the only thing to optimize for seems to be how quick you can get all planets done.
Good controls and descent graphics though!
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