Improvements to the game as a whole could be made. For example, way too often the princess gets stuck in a branch and rotates around likes crazy and then at some random moment just decides to slowly fall down on the rope until the rope catches a different branch, and then the princess will stick to that new branch. The controls could be tweaked as well, and also maybe the map or the princess size, because there are some places that require a lot of precision to jump to due to them being almost exactly the height of the princess. Other than that, great game, liked the graphics (Especially the animations for the princess), and the idea is pretty neat.
Daniikk1012
Creator of
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Good audio and art, but had some issues with the game, like not being able to move sometimes, which is only fixed by a reload of the page, the house hitbox being weird (Those 2 points were already addressed), or an old lady being stuck in the fence at the bottom (Don't know how that happened). Unlike others, I could not survive for the whole 2 minutes, maybe I am too greedy :P
Thanks for your feedback, glad it was fun! I did not have enough time to polish the game and add better graphics or a tutorial, but if I ever continue making this game (Which I doubt), then I would probably not add a tutorial and instead allow the player to get the hang of the controls and learn the mechanics by themselves by putting them in a room with no enemies until they are ready.
Thanks for the feedback. The UI issue comes from the fact that there currently is no easy way of scaling the UI in bevy, so it is recommended to play the game fullscreen. If you are playing fullscreen and the UI is still too large, try scaling the browser page down, the UI should get smaller (The game will notice the change in scale after you re-enter fullscreen mode or resize the browser window).