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Daniikk1012

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A member registered Oct 07, 2020 · View creator page →

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Improvements to the game as a whole could be made. For example, way too often the princess gets stuck in a branch and rotates around likes crazy and then at some random moment just decides to slowly fall down on the rope until the rope catches a different branch, and then the princess will stick to that new branch. The controls could be tweaked as well, and also maybe the map or the princess size, because there are some places that require a lot of precision to jump to due to them being almost exactly the height of the princess. Other than that, great game, liked the graphics (Especially the animations for the princess), and the idea is pretty neat.

Good audio and art, but had some issues with the game, like not being able to move sometimes, which is only fixed by a reload of the page, the house hitbox being weird (Those 2 points were already addressed), or an old lady being stuck in the fence at the bottom (Don't know how that happened). Unlike others, I could not survive for the whole 2 minutes, maybe I am too greedy :P

I managed to score 300+ :) Weird flex, considering I'm one of the creators

That's probably because there is no acceleration, your movement speed is constant. If you want to jump far, you want to jump from the very edge of the horse and to not stop moving while in the air

Hm, maybe a "Press R to restart" could help, thanks for the suggestion!

Yeah, there is a bug that causes you to die instantly on restart. Not sure why that happens though, could not reproduce on purpose

Thanks for the suggestion, glad you liked it!

Bread 👍

Thanks, glad you enjoyed it!

I liked the visuals, but this seems like a zero player game. Would have been nice to interact with the dice, maybe add a selective reroll mechanic, like in Yachtzee or Farkle. Maybe also add some unfair advantage for the Devil you have to overcome somehow, because you know, he's the Devil.

Liked the idea that different chess pieces have different weaknesses, makes you think about every shot you take

Thanks for your feedback, glad it was fun! I did not have enough time to polish the game and add better graphics or a tutorial, but if I ever continue making this game (Which I doubt), then I would probably not add a tutorial and instead allow the player to get the hang of the controls and learn the mechanics by themselves by putting them in a room with no enemies until they are ready.

Thanks for the feedback. The UI issue comes from the fact that there currently is no easy way of scaling the UI in bevy, so it is recommended to play the game fullscreen. If you are playing fullscreen and the UI is still too large, try scaling the browser page down, the UI should get smaller (The game will notice the change in scale after you re-enter fullscreen mode or resize the browser window).

Thanks for the feedback!

Minimalistic, fun and original but becomes too easy once you figure out a proper algorithm, as was already mentioned

Liked the gameplay, but was not sure how to damage the boss at first (Thought that was the point and you just have to dodge for as long as you can) until accidentally clicked with the mouse and a bullet came out of me. Good game!

I have experienced the same problem as jabuwu, it was unclear how health decreased. I also was not sure if I was punching or not. But I liked the idea overall, good job

Well, you've found the ultimate strategy (As long as no penguins spawn on top of you). The sound effects were generated using jsfxr (Like sfxr, but in browser)

(1 edit)

Got it, thanks

It should be trivial at first, but after about 100 enemies (Or less) they should be spawning each half a second. If you've reached that point and found it easy, I could decrease the limit and make the spawn interval decrease faster