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A jam submission

3 Hours Before ChristmasView game page

Deliver as many presents as possible before christmas arrives!
Submitted by SaltyIsaac, Cryptal, Arkatein (@arkatein) — 1 day, 27 minutes before the deadline
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Play christmas present

3 Hours Before Christmas's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#83.5563.556
Theme Implementation#84.1114.111
Enjoyment#103.6673.667
Overall#173.5243.524
Gameplay#193.3333.333
Christmas Feeling#233.8893.889
Special Object Implementation#543.0003.000
Visuals#583.1113.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the special object and theme?
You play as Santa and deliver presents to kids.
You have to manage your momentum depending on your altitude.
Santa uses a flying magical candy cane as a skateboard and can upgrade it throughout a run.

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Comments

Submitted

That was a surprisingly fun game! I loved it! 

Submitted(+1)

I really enjoyed this game! The momentum mechanic gives it a good level of difficulty and I love the upgrade system for keeping it entertaining for longer. Also I don't know why, but the Santa dance + the kid noise kinda give me South Park vibes.

Submitted(+2)

Amazing game!! I loved the mechanics and the powerups. Combining the Vampire Survivors -like upgrade system with Christmas-y orbital mechanics is incredibly creative. Good job!

Submitted(+1)

I really liked this game! I don't know if the rough art-style was purposeful, but it really worked! I had a lot of fun with this one!

Submitted(+1)

I'm sorry, but as a pixel artist I'm really alergic to different pixel sizes. By that I mean that the globe has bigger pixels then Santa. 

Other then that I quite enjoyed what it had to offer. The concept is really creative and enjoyable to play. So yeah, I can say it's well made.

Developer (1 edit)

Hi there ! First of all, thank you for checking out our game ! Secondly thank you for your feed back on the pixel art, I am the one who did most of the sprites and it was my first experience doing pixel art for a full size game. I'm not really a pixel artist, more a dev guy but I tried my best since we didn't have any real artist on the project. I tried respecting as much as possible the sizing (64x64) but for some elements like the planet or the stick men I tried reducing the pixel size and then scaling up in the engine to give an impression of grandeur and catch the eyes of the player. It was an artistic liberty I took and I'm sorry you didn't like it. But thanks anyway for the good words, glad you enjoyed the game ! Merry Christmas !

Submitted

Thanks for the reply.

 Merry Christmas to you too pal. Have a good one.