Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Candy CrushView game page

Submitted by tashawych — 2 days, 1 hour before the deadline
Rated by 8 people so far
Add to collection

Play game

Candy Crush's itch.io page

Rate this game

In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.

How is your game related to the special object and theme?
You play as a candy cane collecting other candy canes which increase your momentum as you sled down treacherous slopes trying not to crash before you reach the finish line

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Candy cane riding a candy cane is awesome. 🤣 This honestly feels like the embodiment of the momentum theme, you did a great job with that. I will say it feels a little wonky to play, like it's not crazy intuitive to make adjustments midair and with how fast you start building up speed it can make it very hard to make the right movements without re-running it, which is a type of game in itself honestly, so that could just be a personal gripe.

Developer

Haha I put the candy cane sprite in as a placeholder for a sled or snowboard and then decided to just keep it. Since it's a fairly short game I tried to make it difficult to get all the candy canes to give it replayability but I agree some of the controls could be smoother. I forgot to add in the instructions that R will restart the level in case you miss a candy cane early on and want to try again. Thanks for the feedback!

Submitted

Interesting concept! Reminds me a bit of Tiny Wings, which I love. The speed boost from candy canes could maybe be exponential instead of linear. In the beginning getting 2 MPH more feels nice, but later, when I already have 30 MPH, getting 2 more isn't as big of a deal. So maybe the boosts being larger later on would help give the player a feeling of progression?

Also, I got stuck at one point in the map where my cane would just fly up against the wall in front of me, and I couldn't gain speed forwards, which was unfortunate. But all in all a nice game!

Developer

Thanks! I'll have to check out Tiny Wings. The exponential speed boost is a good idea, it just means I'll have to create a lot more level haha. Yes that straight up hill part is intentionally difficult but it just requires some finessing with rotation and slowing down by only touching the snow with a little bit of the sled, as well as a well-timed jump. Thanks for playing!

Submitted

Love it! However, some of the candy canes are kind of mutually exclusive - you can't get from one to the other in time.

Developer

Thanks for playing! I'll admit I didn't check for the final few candy canes if it's possible to get them while going crazy fast but the first at least 15 or so should all be possible. It just takes some strategy with slowing down with rotation or timing jumps

Submitted

Great use of the theme and object!

Developer

Thank you!