Small oversight: defeating goblins by dominating them sexually does not reward experience.
DarkMaster13
Creator of
Recent community posts
There seems to be a bug that was reintroduced with the latest free release. Encountering a centaur camp has a test which can result in the player spending willpower to resist the centaurs. However, the willpower will be deducted even if the player decides to go to the camp orgy anyway.
Agreeing to go to the camp also still changes the class name to mare and triggers the fight loss orgy scene, but has none of the other effects that losing the battle does.
Most recent public version:
-The centaur ending does not seem to trigger if you voluntarily go to the centaur camp instead of losing the fight to the centaur. Get access to this option by having rank 3 anal addict or the catamite perk when encountering the centaur or getting her to cum inside you. She will give you a bow if done correctly. The gangbang scene still triggers and your class still changes to mare if you do so, regardless of your current equestrian score. It is also worth noting that it is difficult to progress on this path, since you need a large number of centaur camps to spawn to reach equestrian rank 3, lose a fight, and then visit the camp again. Maintaining food wandering around the same areas long enough for this to happen is very difficult.
-New location icons that are very large can prevent the player from selecting locations if they happen to be behind the image. Locations above large icons like the fort are especially prone to this issue.
General feedback
-Haven't played in a long time, not for several months.
-Really like improvements to the game if you play as a switch. Wouldn't recommend it for pure doms, but it's really nice to have some dom options for switches.
-Like the Dallauhan a lot. She's a fun monster-girl, friendly, romantic, and willing to both give and take. Wish I could tell her to call me her 'boyfriend'. Looking forwards to more content from her.
-Glad to have the orc along as a companion, but wish there was more to her than just 'be fucked on request'. Hope for some romance options and chances to pitch as well. Mutual relationships are the most fun for switches like myself.
-Dignity and masculinity. These two stats seem to be basically the same thing right now. Perhaps masculinity could account for the player toping as well? So bottoming increases femininity while topping increases masculinity? Dignity can still be a downward trend only.
-Completionism for bonus perks. Generally I don't think this is a good policy. When you do something like this you make it seem like players need to seek out content they don't like just to secure these bonuses. It's best if you can go for the content you want and skip the rest. Especially when things are properly telegraphed.
-Might be interesting if unicorns went after both virgins and only those who'd fucked unicorns (marked by unicorn, lost if fuck something else?).
-Some topping perks could be useful. Such as something that arouses you faster if wrestling opponents or seduction skills that can help get opponents into situations where you can fuck them. Something that reduces stamina/stability without doing damage. Also maybe make the AI less able to recover their stamina/stability before falling? I haven't been able to intentionally trip the AI with attacks in this version as my ranger. It's easy to get the opponent to fuck you, it can be hard to start fucking them (either with your dick or on theirs) without winning the fight.
-Masturbation could take into account your topping score as well as anal addict, letting someone pick what they choose to play with if they have a mix.
After reading changelog and twitter for upcoming content
-Looking forwards to minotaur, one of my favorite monster girls. Especially if that's a tit-fucking scene that's being previewed.
-Glad to see that futa option is being added in for those who don't like guys. Would suggest extending it to some of the centaur scenes as well, for those who don't want to suddenly be screwing guys without warning.
-When you say futa, are you talking about feminine hermaphrodites? It's good practice not to call shemales (male naughty bits only) futas, since the people who're into futa (herms) are going to be confused and won't be happy when they find out the truth.
Bugs
-Orc 'Pronebone' option on pervert screen keeps the normal UI active and doens't go back unless you hit escape or one of the buttons under the animation.
-Catching the female goblin during battle didn't seem to unlock her CG in the pervert screen.
-'Friendly' ghost variation seems to be missing from pervert screen.
-Pervert screen could use polish. Characters go over the animation/CG buttons, others are hidden behind the character selection buttons.
-Centaur encounter 'equestrian' variation where you're invited to the camp. Event tests if you have above 1 willpower and deducts one if you don't fail the test intentionally. Should probably instead have a choice where you either stay or leave (1 willpower) so you don't still lose a willpower if you opt to stay anyway after passing the willpower test.
-Some of the satisfied outcomes for battles give experience, others do not, and sometimes the experience awareded is different from one outcome to another. Perhaps determine experience earned based on an enemy list and include a flag for if a fight outcome gives experience or not?
You'll actually do more damage in the long term and take less if you keep damaging the other attributes rather than doing basic attacks. You get some free bonus damage for every point you still have in a broken attribute. So continuing to break others with give you more bonus damage when taming and reducing your opponent's will reduce how much automatic damage your opponent does when they tame. Basic attacks are really a red herring you're not suppose to use.
I tested by performing only acts that had the dom tag once I'd gotten petting unlocked. After close to 50 days of testing, the slave's description still says, "...acts fairly timid and expects you to take intiative and ready to serve, rather than being served." That line also seems to show up after doing a few of any sex act, even those without either dom or sub tag, but it doesn't show up until a little while after starting sex.
Glancing at the code you pointed me towards and sexuals.gd, I can't see any obvious reason why that should happen. It really doesn't look like it's working properly. Something is causing slave.dom to drop when having sex without the sub tag, that's the only possible way the line ("...acts fairly timid ...") can show up. It appears as soon as that value drops below 40, and it shouldn't be changing with sex acts that don't have the sub tag.
EDIT: Two neutral and one dominant sex act will result in slave.dom dropping below 40. Three neutral acts will result in slave.dom dropping below 40. Two neutral acts and TWO sub acts is what it takes for slave.dom to drop below 40. For some reason, submissive acts result in less of a slave.dom reduction than neutral or dominant actions.
Is the starting companion character always submissive, or have I been extremely unlucky on my restarts? Unless they always end up submissive because of sex mechanics on high obedience character?
Is it possible to change a slave to have a different sub/dom tastes? How?
Small suggestion for sex ratio choices: it might be a good idea to change some of the in game quests to determine the requested sex of the character to be based on the sex ratios the player has set in the options (first mage guild quest, possibly others as well). If women are either very rare or impossible to find, the quest will be much more difficult than it otherwise would be without changing your settings again for the duration of the quest(s).
Just wanted to say that I really like the main character portraits when you gain the perks that make you like sex and am looking forward to seeing the changes that get added down the line to the scenes.
Also really like the new version of the centaur submit end scene more than getting forced to be a faux mare, though I don't know when that was changed.
Noticed a few small things. First is if you want to play top, it's really hard to get your arousal up in order to actually top your opponents (near as I can tell, the only way to get that to work is to have your arousal be high from a previous encounter or to bottom for a bit first). Second is that the brigand anal animation seems to only be used in combat, but it would probably work well in the willing scene after speaking to her too (which currently doesn't have anything). Third, the taunt skill is producing some probably unintended behavior by causing enemies to immediately cum after any sort of stimulation and to remain in that aroused state after using erupt if done a sufficient number of times.
Finally, your main image claims that the most recent version that was released was still at the end of February. I only realized that you'd updated because I actually went to the game's page to check discussions and noticed that a newer version had been added.
EDIT: Looking at the changelogs, there seems to be some sort of mismatch going on. The version 0.1.18.0 listed on the changelog states that there is now a preload option and a new ogre encounter. The changelog for version 0.1.18.0 included with the game instead lists the rival adventurer encounter as new content. Neither version of this changelog is included on the other, but the game's one seems to be accurate for the current public version.
That would explain why there doesn't seem to be a way to recover once your health gets low. Healing spells, taking defensive stances, trying to wear your opponent out, none of it seems to work after you've lost a certain amount of health. Combined with armor sundering, it seems that once you start to lose a battle in this game, you've lost the whole thing.
EDIT: BTW, did you change it so that the paladin is even able to get into the fight with the goblin with their base stats? Last I checked, you'd always get hit on the head and then have nothing happen.
Had a look at the latest build, saw a lot of new content in there since my last run. I am seeing a theme with the scenes that's a bit disappointing, being not terribly fond of disgust in scenes, but I'm sure that you're doing what you like and that there will be lots of people that also like it.
I noticed that the, "Sit on it" skill is rather difficult to pull off, most of the time enemies end up laying prone instead of supine or are defeated before you can knock them down. The only enemy I was actually able to get to cum with it was the slutwolf, which of course carries an instant loss.
While I was trying to pull the move off, I also noticed that the fights seemed to get a lot harder, if not impossible, if you allowed the enemies to get off on you. Is that intentional?
Thanks for the answer. I do like what you've got in the game so far, but in my opinion the combat system could use some numbers tweaking. Mainly so that the difference in attributes between you and your opponent has less impact and to eliminate the possibility of doing 0 damage on attacks. A good first step might be to increase the amount of health characters have and to tie base damage to the attack type and weapons being used. Have the strength - endurance difference be used as a damage modifier with diminishing returns and a max damage increase/reduction.