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dasploinkydoink

37
Posts
A member registered Mar 05, 2024

Recent community posts

From my experiences, long distance funnels are very useful for long distances while hovering hands are VERY useful for shorter distances. I always try to use a bare minimum of conveyors, only really using them to input items at certain speeds due to the lag several items can cause. 

This literally just happened to me, but I experienced a bug where when I tried to open the book it showed the default_0 sprite sheet at the top right. I closed the game and reopened it and the bug went away but I reloaded it before I experienced the bug. Not too sure what I did, also I did not change any of the sprite sheets.

I think the nuclear reactor constantly consumes fuel as it allows for you to produce plutonium at a predictable rate. If it only consumed fuel when it needed to then the plutonium production would vary by factory.

The Sterling Engine ONLY produces energy so it only consumes fuel when it needs to.

Alright so it's pretty complicated and it's definitely late game, so if you have any questions feel free to ask.

  • You need a reliable way to constantly make Dripping Honeycomb
  • You need a way to constantly make Fission Nukes.
  • You need to launch the fission nukes from a rocket silo to the dripping honeycomb to make the graphene. 

I still haven't played that much and need to figure out this setup more.

So basically you first have to make a food that does not use any milk. For example: Sweet Potato Fries. They only require oil and potato and have a small, but still decent, amount of nutrition value. After this, you can receive some milk from a cowgirl. 

It's all good - I'm also curious to see what type of mods some people make to the game too

I think you mentioned posting the source code a while ago, will the source code be uploaded? Only reason I'm asking is to see if I can go in the code and find the values for how long it takes items to be crafted and doing them individually like I did a while ago was a bit annoying.

Devi trasformare un'ape operaia in un'ape regina e lei produrrà pappa reale.

Metti lo stampo esagonale davanti a un'ape che ha il miele nello stomaco. Dovrebbe riempire lo stampo del miele.

Puoi ottenere il latte premendo Maiusc + clic sinistro. Puoi anche utilizzare una macchina per automatizzare questa operazione.

Non parlo italiano, quindi mi dispiace per la cattiva traduzione: incolpa Google.

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Clockwork Wrenches basically limit the amount of items that go into a machine. They're useful for items that have similar crafting recipes to other items so that you don't put in too many items. 

It's kind of hard to explain but basically they aren't used in any crafting recipe which makes them somewhat useful (but I usually just insert silicon rock because 99% of the food crafting recipes don't use them)

Yeah that makes total sense - especially since this game is free. 

Yeah I honestly gotta admit that having blueprints you can create and place down would be a game changer. I think the only annoying part of Gain Factory is when I'm making a huge farm and I have to place every part individually over and over, but I don't know what engine it's running on so I honestly don't know if it's even possible to do this.

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Huge W. I never incorporated long distance funnels in any of my saves because they were very annoying to deal with so I just used hovering hands, but I'll check them out now. Also great that funnels have been optimized even more than they already have been.

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Here's my setup for Yeast/Pumpkin. It's pretty similar to my earlier setup.\

The only thing you might want to change for you design is the amount of mixers/crushers you place. If you have a large farm then I suggest to place down multiple. 

Yeah I've been using a lot of hovering hands and iron chests instead of conveyor belts. Some of my earlier saves used mostly conveyor belts, and I had some performance issues. This was before the Bee Update but I'm assuming some of the issues would still be there.

I also have a design for pumpkins/yeast that y'all can use I just have to build it first.

Here's a really good setup for all farmable items (excluding yeast/pumpkins) I've been using that reduces lag by a lot. It's repeatable as well (you can make it longer).

Basically what happens is the item automatically goes into an iron chest. It doesn't create an item in the world so it reduces lag by a lot. The only thing you need to make sure you do is place the filter funnels in the right order. If you place the funnel going from an iron chest to another iron chest before you place the funnels that go from an iron chest to a planter, it skips the planter. I'll definitely post more setups I've just been busy with school. Haven't really experimented that much with the new items but definitely will when I get the time.

I don't think there are any walkthroughs, but I suggest looking at the game's page on Weight Gaming for any help. I can also help if you need any guidance on what to do next. 

Oh my bad, yeah like how Misha said you need to have it be triggered by a source (Ctrl+LMB). Something has to be at the source (such as an item or a lever in the on position). Things are mostly the same for the fission bomb iirc.

Just place the yeast bomb right next to a tungsten node and detonate it. You should get 2 Tungsten from it.

The developer said something about adding translation support in the latest update. Not too sure how you could do this but I assume you have to manually translate things yourself.

Didn't think of that. Thanks!

Eric Head Explode | Mind Explosion GIF
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I haven't gotten that far, but I assume you unlock the new goddess when you complete the second goddess. You also unlock the second goddess when you complete the first goddess.

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Quick question.

Haven't gotten that far yet, but is there a way to automatically manufacture/harvest Tungsten, or will you always have to manually explode a Tungsten vein to harvest it? If there is a way to automatically harvest Tungsten I assume it is late game. Thanks.

I will make a guide for this game down the line, but honestly the best thing you could do is look at the itch.io page for tips the dev listed. Experimenting also helps that's how I learned a lot of stuff when I played the old Gain Factory and I'm doing that again with the new mechanics and objects

you make it go boom by using a flint and steel

(you have to trigger it by having a target source activate it so basically you gotta shift + left click and then place an item there or something similar).

I haven't even downloaded it but thank you

Yeah that’s totally correct - weird.

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A sterling engine has 6 items for its recipe. You can view the other items with the brown up arrow next to the furnace in the crafting book. 

EDIT: I felt like I was missing something and I was. Sorry I thought you didn't know that you could 'scroll' through the items (it looks like you already did). Hope you found out what was wrong. I've seen some people experience the same issue but I'm not too sure if it's a game bug or user error.

Inspector panels are really useful for furnaces.

With inspector panels, you are able to detect if a furnace is out of fuel. This is useful because you can have a logic gate 'connected' to the inspector panel that can allow for fuel (such as chocolate fossil) to be inserted into the furnace. I really haven't found any other uses for the inspector panel.

Logic gates are one of the most useful items in the game.

The majority of my earlier designs use logic gates. I used them to detect when an object is created from any machine and allowed for its crafting items to be inserted into the machine. Just make sure that you do not run out of a crafting item, as if you do it could potentially ruin your whole setup. I suggest over-producing items for all your setups, and any overflow just destroy it with a trash can.


Please let me know if you have any questions with what I said (or anything else). I want to write a guide for this game after the update gets released, as this game is honestly an 11/10 but I know some people are not familiar with factory games so any feedback will be appreciated. 

Yeah that's fair. Honestly if keybinds/other languages are implemented into Gain Factory it should honest to god be a Steam game because I've played $10-$20 games with much less accessibility/content than this one.

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If you want to play ASAP, I'm pretty sure you can reassign a key on your keyboard to bind to 'S'. I found this tutorial if you're on Windows 11. But honestly it'd probably be better if you just got a new keyboard I couldn't imagine how annoying it'd be to type something and have to autocorrect everything because I couldn't use 'S' lol.

WE ARE SO BACK

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Don't mean to rush the game at all, but will the next update be soon? I know you mentioned it should be out before the summer and that's coming up pretty soon. I'm just really excited to see what's next for this game. Thanks and keep up the great work.

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Tried to make a burner email account to upload the PDF but Google thought I was a bot, sorry about that.


Managed to take this screenshot of it. You'll have to open the image in a new tab because of how small it is.

There will probably be an electrical furnace either in the next update or shortly after via mods (as the developer has stated they'll probably release the source code for the game). 


But going back to the issue you're having there is a way to make it work (it's a little complicated). I will probably show the blueprint of how to do it shortly.