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Bomb - 101's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #602 | 3.517 | 3.517 |
Overall | #1206 | 3.161 | 3.161 |
Adherence to the Theme | #1300 | 3.207 | 3.207 |
Originality | #1547 | 2.759 | 2.759 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Took a couple of attempts, but I managed it and oh my did I feel amazing to solve it. It does seem to be very similar to "Keep Talking and Nobody Explodes" but changed enough to work single player.
- Joe
I didn't explode! I get some "Keep Talking and Nobody Explodes" vibes from it, but yours is different enough to stand out! Had fun with it! Kudos!
Really love a game that can stress us out this bad.
Very fun, just frustrating enough that we feel silly not angry.
first bomb was way to hard. i see how you had it be 1 minute for the theme but i don't think it fits well. my favorite part was the boop noise you made with your mouth
Hey! Have you seen the game called "Keep Talking and Nobody Explodes"? They totally copied your concept! Anyway, your game is OK.
Reminds me of the final level of the game Ruckingenur 2, can wholeheartedly recommend to anyone who liked this game:
http://www.zachtronics.com/ruckingenur-ii/
Good concept, well executed. Felt smug when I won despite failing at least 10 times to get there.
We're glad you liked it!
I'll checkk it out!
Very hard for a first level. Reminds me of "Keep Talking and Nobody Explodes"!
You're not the only one to note that. :P
Very difficult! I too thought I had an error where the wire cutting notes told me to do the wrong thing, but i can't be sure - I was very stressed out. Pretty cool!
Very difficult but still very fun, intense gameplay!!
Pretty hard but also pretty fun. Also a nice proof of concept of how KTaNE could work in 2D.
Good job !
Great Idea... You deserve to expand this game as a visual novel + your current version of game mechanics.. would be cool to play the game as a character in "The Hurt Locker" ...
Plz use the speech recognition feature to expand game-play beyond click mechanics... https://davidwalsh.name/speech-recognition
We were planning on expanding the game after the jam. Thx for the suggestion!
A cute game with neat realisation. It would be a good puzzle game for mobile platforsm, from my point of view.
Great concept however it reminds me of something... can't put my finger on it... :). Either way, good job on completing your game for the jam but I as a little confused as to how to navigate the manual. Keep up the good work!
Nice game, you must be fast :)
Very interesting concept. The only gripe I have is that sometimes I was following directions with wire cutting (I think?) and I failed. Also is there an order that each of the mini-puzzles have to be solved in?
Hmmmmmmmm, that's strange... We'll have to look in to that. No the puzzles can be solved in anny order...
Fun!! Disarming the bomb is not the most difficult thing in the world but it took me some attempts. Whoever wrote this darned manual should be fired lol. Really clever way of making the game more difficult. Love it!
Thx!
Yeah no joke it's hard. Impressive that it works in browser like that. Great work!
A realization entirely on the web must have been very difficult, for this it deserves my biggest congratulations.
In addition to this, however, the idea is not very original, it is a game of disarming with a time limit of a minute, rather little imaginative.
However it was done in 48h so it's a great result.
We know it's not the most creative. but we enjoyed it anyways :D
Cool idea, I was really nervous while playing!
Love this funny little concept! The framing of the gameplay is a nice touch. Couldn't actually work out how to defuse the bomb though... Are you able to look though the manual on the right side of the screen? Clicked all over and couldn't work out out, even with the help page. Will save rating for now!
After we published the game we noticed it wasn't verry clear how to flip trough the manual. you need to use the arrow keys on your keyboard. We've added it on the information page of our game. Thx for playing!