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davysartcorner

13
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A member registered Jul 12, 2024 · View creator page →

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Wtf, this is beautiful!

Seriously, congrats for making it into the top 3! I'm so happy!

This is both beautiful and really inspiring for me. I love minimalist games that are all about the visuals and feeling. The way that you incorporated the emotion you're having the player feel into the game mechanics is beautiful. It actually felt challenging and kept me engaged throughout the game.

This might be my favorite game to come out the jam so far, I'm not kidding.

This was exactly what we were hoping for! Thank you so much 😁

This is legitimately beautiful! I love how simple it is and honestly, I found myself playing it for a while. It's just a cozy chill game!

Yeah, same here! It's why having play testers outside of the dev team is so important. 

No problem man! Keep it up 😁

I'm going to be honest, I saw the thumbnail and thought it was a Spongebob meme, lol! 

I'm not joking, this is beautiful and really fun! Great work! It's really impressive for a solo dev!

This was really fun! I loved the monochromatic choice and the pixel art reminds me a lot of classic Mega-Man. The soundtrack is fire!

This is really lovely!  The art style is really cute, it has a cheeky sense of humor (Does that wizard have red bull in his magical vending machine, lol?), and it reminds me a lot of some of the classic 3D platformers on the PS1. Unfortunately for me, I'm not great at platformers, haha! The gameplay does feel rewarding when I'm able to make it to a tough area, but I'm just not great at these types of games.

Great work!

Heyo, I think the game is pretty solid. I really like what you were trying to do with your storytelling. Without getting into spoilers, I'm not sure if I would say the themes your tackling were well done. Your game tackles some very sensitive topics and, to me, it felt rushed (makes sense, it's a 2 week long game jam but still). Redemption stories are tough to write convincingly. I think had you had more time to develop the story, it would be better. I admire the ambition! 

In terms of gameplay, I loved the storytelling through the letters and I think more environmental storytelling would benefit it a lot. Maybe have some photos, cracked walls, etc? I think the color scheme for the real world works very well but it can be pushed more. I didn't fully understand how the shadow-realm is connected to the story. It sounds like it's the character escaping reality instead of facing it, but the ending is very dependent on how many enemies you kill. 

1st person swordplay is tough to do without making the player nauseous but I think it would be a little more challenging if you added different sword attacks (ie: heavy attack, quick stab, etc). I think the enemies could've used more variety and balancing, but it's possible I missed something. They didn't feel rewarding to fight, instead I felt like I was walking tissue paper tearing against a dull point. They felt too hard to fight, imo.

I know I'm a little harsh, but I hope this can help you for your next project. Again, this was pretty solid and I hope you grow more as a developer after this!

This is awesome! I love the art style/atmosphere and it does a really good job of embodying the stress of customer service, lol! Great job! 

This is a lovely short game! I love the light puzzles and for a small team of first timers, this game is a fun brain teaser!