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dayyy

16
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A member registered May 17, 2022 · View creator page →

Creator of

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I wanted to reward stacking higher more, I didn't actually get around to implementing tetris and t spin bonuses, so there's not that much incentive to stack blocks higher and put yourself closer to death. I did add a combo multiplier for damage to the monsters which sort of does that, really wanted to do some more to get the more of the skirting with death idea into the game.

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The graphics are way beyond expectations for the time we had, easily one of the better looking ones I've played here. I feel like it  could have been tuned to be a little more difficult, I never went below half health on the first run so I didn't need any of the replacement carts that were lying around the map

I do notice the ramp up speed is pretty rough, I actually wanted to do an upgrade system with stuff like resetting the game speed or more hold slots to let people score longer runs so that it'd be a touch easier even for people who aren't doremy

Great graphics, I felt the the game really picked when after I took my first damage in the post game endless mode, maybe could do with some stronger/more varied enemies so the player gets to that point quicker.

The core mechanic feels great to use, on the level design side there's some crazy tight tolerances on spike placements. The left enemy on level 2 was a novel use of the mechanic, some more of that to show off what the game can do would have been nice

There's some very awkward hitboxes around the ship, spent a while getting stuck on seemingly nothing. Cute little game though, don't see much 3D in this jam

Yeah I was running thin on time to do effects and indicators. How'd you like the monsters though, which ones did you hit on your runs?

I'm not sure how to come back up, couldn't find a jump button and took me a minute to figure out digging. I see a few motherload comparisons and I'm definitely getting that vibe here

Beautiful graphics, the base movement speed could maybe be a touch higher, particularly for the down key, there's  some waiting moments that take a while

I remember playing desktop tower defence decades ago, don't see too many tower defence games like it crop up often. A next wave button and fast forward button are much appreciated for games like this, bumps the enjoyment immensely when you can cut wait times

I hit a weird bug with drills giving you gold instead of taking it away so now I'm at 3000+ drills and I think I probably found the last rock sprite you made unless you set another milestone at something unreasonably insane. Would be nice if there was a little more to do, a little more complexity would be nice but the art is charming

The third level needs some text about double jumping in the background, and the game could do with a bounce preview for the levels with long precise ricochets

Oh whoops, fixed up those bits in the text.

If you were getting rows with knives at the bottom then you reached a monster. I wanted to do some hit/attack sounds and effects so that it'd be more obvious when a monster's attacking but only had time to do a little flash on the side when the monster appears. There's some amount of variance in how disruptive the enemies I made are, I do like where I had the monster that sticks knives in your pile at, just think I could have sold it a bit more if I had time to do some effects for all the enemies, there's only maybe two where their presence is very overtly obvious without any extra visual effects

Easily the best submission I've played so far, the level design is on point, game is well built.

The monsters spawn after you clear 5 rows of the dirt at the bottom. I put a little indicator of a person going down a track on the side to indicate how far you are to the next monster encounter, maybe could have made the indicator more obvious that you want to be clearing down and not just playing tetris on top of the dirt. The tris suffix I figured would be safe given how many unaffiliated versions out there exist that share that name fragment, the music I grabbed off freesound although it might be that freesound's not always safe