Do you have a link to your Ludum Dare 49 submission page? Would love to rate this game :)
deav
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Recent community posts
This game is really good! The puzzles are not that hard but there are many different ones which makes it really interesting to play.
I love the low poly art style, though there are some visible differences between different models, like the black fence is really detailed, while some of the other elements have much lower polygon count - it's really a small detail though, considering the time you had the graphics are really very good!
My only note for the gameplay is that I feel like movement was a bit clunky, like the momentum gain was too slow (starting and ending the movement had a little too much delay for me), but probably I'm just picky :) Overall, very solid submission!
This is great! I love the music and sound effects. The graphics really fit to the whole mood of the game and of course, the core gameplay is really solid. I felt like I could "brute force" a little bit through the puzzles, which isn't exactly a bad thing but the squeezing cubes were a little forgiving :) Very fun!
As the previous comment said, there is a problem in finding difference between brown and red sausage, and the sound of moving sausages seems to have some kind of latency and is a bit hard to listen to after a while of playing. I feel like this game has potential and if there was some kind of level progression and maybe different layouts on each level, this could be a really fun and nice game! Right now it is good too, but without a goal it gets kind of repetitive.
This game is very creative and fun. I had some trouble remembering which ball was which button, so a few times there were cases of me letting go of the wrong ball, an A/D or L/R indicator on each body could solve this problem :) Timing the jumps was also kinda hard, I couldn't pass the jumping section with three (or more?) yellow squares, jumping straight up could be learned by remembering the position of the rotating ball, but the horizontal jumps were really challenging :) Art and music fits the game well, overall really pleasant and fun experience.
Art style and music is very cute, the gameplay is very fun and challenging at times, I feel like a small indicator of each character's rotation would be great (e.g. a small arrow appearing somewhere close to the character's model), as it can become hard to read, especially in levels with lots of enemies. I love the retro vibe and overall mood of the game, it's really great.
The dashing is really fun, but I did have some issues with hitreg, as I had multiple cases when dashing through enemies didn't deal any damage to them. But the overall concept is really good, art style is minimalistic but fits really well, and gameplay is pretty fun. I can't seem to get to fullscreen though, even after clicking the fullscreen button, the gameplay area is still centered and is not filling the screen (and I keep clicking outside of the game window)