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deav

17
Posts
A member registered Oct 05, 2020

Creator of

Recent community posts

Do you have a link to your Ludum Dare 49 submission page? Would love to rate this game :)

W sumie to jestem na Chromie :D I dodatkowo na kompie z RTX3070 馃

Zajebiste! Jedyne co, to performance mi s艂abnie podczas walki w podziemiach, gdy le偶y du偶o trup贸w :D

This game is really good! The puzzles are not that hard but there are many different ones which makes it really interesting to play. 

I love the low poly art style, though there are some visible differences between different models, like the black fence is really detailed, while some of the other elements have much lower polygon count - it's really a small detail though, considering the time you had the graphics are really very good! 

My only note for the gameplay is that I feel like movement was a bit clunky, like the momentum gain was too slow (starting and ending the movement had a little too much delay for me), but probably I'm just picky :) Overall, very solid submission!

This is great! I love the music and sound effects. The graphics really fit to the whole mood of the game and of course, the core gameplay is really solid. I felt like I could "brute force" a little bit through the puzzles, which isn't exactly a bad thing but the squeezing cubes were a little forgiving :) Very fun!

Nice game with a cool idea. I wish there were more levels :)

As the previous comment said, there is a problem in finding difference between brown and red sausage, and the sound of moving sausages seems to have some kind of latency and is a bit hard to listen to after a while of playing. I feel like this game has potential and if there was some kind of level progression and maybe different layouts on each level, this could be a really fun and nice game! Right now it is good too, but without a goal it gets kind of repetitive.

This game is very creative and fun. I had some trouble remembering which ball was which button, so a few times there were cases of me letting go of the wrong ball, an A/D or L/R indicator on each body could solve this problem :) Timing the jumps was also kinda hard, I couldn't pass the jumping section with three (or more?) yellow squares, jumping straight up could be learned by remembering the position of the rotating ball, but the horizontal jumps were really challenging :) Art and music fits the game well, overall really pleasant and fun experience.

The game is pretty decent, visually pleasing and a short, relaxing experience. The main issue for me was that I didn't know that the lines work one way at first - I thought had the proper set-up for the lines and none of them lit up, which was kinda confusing (I figured it out eventually :D )

Ah yes, I must have skipped the part of the game's description of art and music being pre-existed - nonetheless, you guys made a great use of it to create a unique gameplay experience!

By the way, I really enjoy the theme in global map area. You should make it downloadable or put it somewhere on the music streaming services!

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Art style and music is very cute, the gameplay is very fun and challenging at times, I feel like a small indicator of each character's rotation would be great (e.g. a small arrow appearing somewhere close to the character's model), as it can become hard to read, especially in levels with lots of enemies. I love the retro vibe and overall mood of the game, it's really great.

Definitely one of the best ones, especially visually. The game feels complete, art style is phenomenal and the gameplay is pretty creative and fitting to the jam's theme. 

The dashing is really fun, but I did have some issues with hitreg, as I had multiple cases when dashing through enemies didn't deal any damage to them. But the overall concept is really good, art style is minimalistic but fits really well, and gameplay is pretty fun. I can't seem to get to fullscreen though, even after clicking the fullscreen button, the gameplay area is still centered and is not filling the screen (and I keep clicking outside of the game window)

I think that Fullscreen option would be nice - after restarting the game the cursor appears and makes it impossible to play, I have to refresh the whole page :( The idea of different surfaces doing different things is really creative :)

I have trouble moving around, the magnets sometimes spawn on the beginning of the map, and sometimes right next to my other magnet. I'm really into the graphics though :)