Some really great puzzle design on display here! Really only "criticism" is with some floor tiles being white, having your character on them can make it hard to tell which direction you're facing.
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Link between Souls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #282 | 3.788 | 3.788 |
Overall | #389 | 3.778 | 3.778 |
Originality | #571 | 3.788 | 3.788 |
Presentation | #725 | 3.758 | 3.758 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of all characters is joined together, they are all controlled by the player input
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Very interesting and fun puzzles, some were very challenging (in a good way!). The game is also very pleasant to look at :) (even if pre-existing art was used, the color palette and composing of the assets are very well done) I did feel like sometimes the controls were a bit confusing (resulting in accidental moves that ended up causing me to die and having to restart a level), but I was not extremely bothered by this. Overall, a great game!
Really well done, very pretty and well designed, good job introducing new mechanics at appropriate intervals
The curse is broken!
Absolutely loved this game! By far my favorite game of the jam. It fits the theme perfectly, it's super fun and beautiful.
That said, the game is in desperate need of an undo button. It's really frustrating having to redo a whole sequence of precise movements just for a little missclick. Specially if it's a queued key press that sends you back to the beginning.
Other than that, I seriously loved it! Only perfect score I've given out of around 30 ratings so far.
I have no idea how you created such a fun, unique, and polished experience within the time constraint. This is incredible!!! I hope to see it built upon even more, and I can't wait to see what you make next!
Art style and music is very cute, the gameplay is very fun and challenging at times, I feel like a small indicator of each character's rotation would be great (e.g. a small arrow appearing somewhere close to the character's model), as it can become hard to read, especially in levels with lots of enemies. I love the retro vibe and overall mood of the game, it's really great.
We used this song:
https://freesound.org/people/dAmbient/sounds/235349/
It's also listed in the credits (a sign in the village).
The control is a bit weird, but this is a clever puzzle game! It's very neat when you finally cornered the enemy and slashed them off! Hope you continue working on the game, I find much potential in this entry!
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