Thanks my friend for your feedback :)
Quite an interesting suggestion, we're gonna maybe make a little update one day if we have the time :D (Fix levels and ergnomie, add more bullet type to build complex puzzles, and so on)
It was fucking overkill, I was like "Imagine spending 5 hours doing that, and nobody will maybe never notice it" aha, you made my day :D
I'll try my best to improve the general feeling and ergonomy of the game, Icons are confusing and not explained and yeah the song SHOULD LOOP so, work need to be done :))
Thank for the feedback !
Woaah thank you, really ! For this constructive feedback :D I'm planning a patch, I'm a bit late cause of my daily job but tomorrow I'm free so let's do that !
Yeah the same, I've so much ideas remaining ! Even if I had the time to add a lot I've felt frustrated cause of the time :))
Indicate where the enemies spawn is a really good idea, I'll add that surely. Also yeah the grass limit is not enough (+ there's a bug, the chickens should eat the grass till they're not "full" eheh) But I needed a fast solution to fix the exponential growing :p
Altar regeneration is also a good Idea. Initialy I was planning to add some blood powers, letting you uppgrade some features or summon like a "Blood rain" => AOE
If I make an about menu, I will credit you in for theses ideas ^^
Like always, I really like the art style. That's not 4k triple A games or something cracked as fuck, it's just well colored, and coherent, I like it.
The gameplay have a lot of potential, I cannot say it's good because it's not finished, even under the prototyping phase. But the player movement, and the fighting mechanics make me feel like you can make a really good game.
Hopping one day you will have the time and the motivation to finish or even continue a bit this project <3
Nice perfect then ! I have spent so much time to hunt them, mostly the end bugs wich force me to jump all the game through each time :p
Wow this is an important bug, your friend save the game literally ^^
In the first update, I will fix all the little bugs, add a second game music theme, add more cookie types. I will also review some effects, and add some of them. This is the Polish Update :D
The second update gonna be more interesting, It will contains features like a library of cookies. A big review of the dialogues, a third part dialogues and finally I want to add easter eggs. This is the Comfort Update !
Thank you so much o.o
I've put a lot of efforts in each specificities of the game and the fact that you have felt it, make me really enjoy ^^
Because all the game was built around the end reveal and I was not sure everyone will play all the way trough.
I was anxious about that anyone should see the end x)
Thank you for the feedback dude you're awesome. I will check out your game !
Thank you very much for your feedback ! I'm hopping continue to improve Cookie Factory and that's help me a lot ^^
This is literally the first game I've published, I have a lot to learn and you're not the first feeling confusing about the mechanics. So then I will do my best to make it a bit clearer to understand, either completly absurd or with an introduction more detailled.
I'me really happy you've enjoied the audios and graphics, because I'm not a soundesigner and even less designer, so thank you :D
Okay I will try yours, I don't have a lot of time, but I will do my best ^^
Did you have discord ? Of course. Every devs have discord ^^
Listen, this month I will work really hard on my game, but I take a break every 6 weeks. Then we can find a jam during this time ! And yep, for all the collabs I've made, that's the first time wich someone really competent. But we need to talk to it seriously. Answering questions like on wich label we can publish it ? We need a team name ?
What do you think of it ?
And also, I need to perform my english.
Cookie Factory was for the jam ^^
And yep the gameplay is really basic but I'm really prond of the graphismes and the sound design. Because I'm not quiet good at this, but this time I think they are good. I not sure to understand what you've said with feedbacks.
Why not ? I've made a lot of collabs, and ALL of them have collapsed because the projects was mainly to embitious, and the peoples not enough motivated. I think you know it. But for a jam, why not. I have time, you have time, and like you said, if another one join us to make little games in jams, that can be great, that can be cool. But for me, only on jams x)