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Deep Dark Games

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A member registered Jan 11, 2024 · View creator page →

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Haha ducks experiencing the horrors of galactic colonization sounds wild, as does a world of mind-breaking geometry! 

So glad it got you into a creative head space, that sounds really fun. Thanks for the comment!

Send me an email and I'll see what I can do! → nick@deepdark.games

Some more have been added, and new copies will be added 1:1 for reviews or ratings for the game. Enjoy!

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Thanks! Some more have been added, and new copies will be added 1:1 for reviews or ratings for the game. Enjoy!

That sounds really cool, I'd love to hear what you come up with! I've got some ideas for a community, I'll drop a link in here once I get some time to make one. 

Hi there, I've added some more. Enjoy!

Hi Fred, I've added some more! Thanks for the kind words, and I hope you enjoy it with your friends.

Heck ya, that's such a great final front.

I'm so happy you enjoyed it, thanks for the kind words! I'm glad the home building and (potential? likely?) destruction resonated with you, it's one of my favourite parts too.

Hi! Yes, I've added some new communities copies. I hope you enjoy the game.

Hey Ash, thanks for the interest! I'll connect with you to discuss.

I love that you love this game!

It sounds like you'll have lots of planets to explore... I hope they enjoy it!

Hi there, no, it has an ending. Depending how many players you have and how fast you play, it'll take between 1 to 3 sessions to finish it.

I love that you played this on a beach! I'm jealous, and really happy you enjoyed it. Thanks for sharing this.

Haha yes, Fonda-2 sounds like the right choice, though I'm very curious about the death portals, the ice bugs, and the mysterious metallic core... 

Thanks for sharing this!

  1. I spent about a day designing the first iteration of A Perfect Rock, followed by a day of post-feedback adjustments, and a day of itch page/printer-friendly/asset design. 
  2. I learned to "listen to the feedback that isn't specifically stated." For example, one of my playtesters gave great written feedback, but in passing conversation after they mentioned: "we didn't know when to change the expedition leader, so we did X instead." I adjusted the flow to make that part more clear, but I wouldn't have caught it had I only focused on their written feedback, and not the conversation afterwards.
  3. The biggest challenge was reducing the word count and making each sentence efficient and impactful. It's hard to make things shorter!
  4. There are so many great submissions, but Drifts inspired some of my layout design, and Honey i made me smile while reading it.

Thank you for sharing these pictures! That looks and sounds awesome, and I'm glad at least a couple homes survived...

Yeah, I was blown away by that too. So good.

Those are some epic rocks! Thanks for sharing your picture, this looks great.

I saw your picture, and yeah: those are some big rocks! It looked amazing though.

Thank you for the thoughtful feedback. The "non-existent" essence is the one that makes me think hardest too, but I usually find the most creative answers come from it. Pure magic plants is a great answer for it.

Thanks for playing!

I hope it ends up being a good planet to live on!

As a big fan of The Tearable RPG, I really dig this! Cool premise and great layout. Nice work!

Yes!! That looks amazing!

Simple yet effective goblin-chaos-energy in this game. Love how easy it is for your goblin to die, and the very flavourful prompts. Nice work!

That's awesome! I'm really glad your kids enjoyed it and got their imaginations going. 

Rolling for the essence first is an interesting variation, I'll definitely try that too.

A redaction game?? Very clever! Love the vibe and the layout too, nicely done!

Thank you! I hope you enjoy playing it.

Thanks for checking out the design blog post! I also like when other designers talk about their process too.

I hope you find some good rocks, and enjoy the game!

Such a funny premise, and I love the absurd items, missions, and obstacles. Watching players "go zombo" in very normal situations is wonderful. Nice work!

Great vibes in the writing! I love the interplay between tension and composure, nice work.

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A cozy little northern adventure. As someone who had huskies as a kid, I love this vibe!

What a unique and fun way to set up an adventure, using the barcode is very clever! Well done.

We gotta use our rock collection for something, right? Thanks!

Thank you!

I'm glad the vibe hooked you in! Thank you!

Thank you for the kind words!

Thank you!

You are welcome!

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Good idea! Not yet, but maybe in the future.