I intend to make the Supporter version available outside of Patreon, but only when the game is closer to getting finished. We're nowhere near close to that point though.
Deep Interactivity
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Regarding character transformations: If you're at day 28, you mustn't have finished the Gleaming Caverns. If you do all of Mesquelles' content there, you will get the option to invite her to the Passion Temple later, where you can get some transformations that last for a few days, and other transformations that are permanent. The transformations options refer to how NPCs choose to apply those transformations on the player character when it is possible for them, which again, requires Mesquelles to be on the Passion Temple.
Similarly, while you're on the Gleaming Caverns, you will be able to get all the actions the NPCs received because of you selecting that option. If you hadn't selected it, the NPCs would have gotten access to them here as well. Whether you're capable of getting them *after* the Gleaming Caverns, depends on your and the other Candidates' actions during the adventure.
I'll be checking again the setting descriptions you mentioned later today.
"I wanted to ask, is there any plans for a "wait" action, or something that tells you where the other Candidates are?"
No plans for this, you'll have to look for them.
"It also happens when i'm trying to talk them up for a relationship, since there's no "one on one" talks"
Once you've unlocked following interations, you can take one of them to your room, where the other characters won't be able to follow you.
I'm glad you're enjoying the game!
I feel like charisma is right where it is right now. Physical and magical builds are better for combat, while social builds are stronger at building relationships faster, which you can leverage to avoid undesirable confrontations. It also has a few situational combat actions that it's good for, and it helps to pass some checks during the story. Perhaps you should not focus only on charisma.
While it does exist in English ( https://en.wiktionary.org/wiki/dign ) perhaps it's rare enough to justify changing it for worthy.
You have access to all the changelogs in Patreon. These are the changelogs for version 0.3.25:
There are a few factors that influence the multipliers for love and pleasure points from sex scenes. The most important ones being: egalitarian scenes incentivize love; domination scenes incentivize pleasure; scenes with only 2 participants incentivize pleasure; scenes with more than 2 participants incentivize love; characters who get ruined orgasms but no normal orgasms will gravitate towards pleasure rather than love
You're Piku from Discord, right? Thanks again for the bug reports. I'll copypaste here the response to the actions' descriptions for anyone interested:
> The mentioned influence of stats in actions' descriptions refers to the proportion in which each stat influences damage. This means that if the formula for stroke pussy is (agility*1+physique*1)/10 (making it up right now as an example), and the formula for thrust is (physique*1+resilience*1)/5, both are going to mention agility, physique and resilience as contributing x1
(...)
> The descriptions tell you the proportion, not the overall multiplier
> This allows you to make the following reasoning: "I like the effects of this action in relation to the stats it says it's dependent on, so if I want it to be an important part of my build, the most important stats are these, in these proportions"
Depends on the context. If you have a large "target pussy" preference (in sex actions), you receive from lust damage with actions where you're targetting a pussy, such as scissoring, being scissored, performing vaginal penetration and licking pussy. On the other hand, the combat affinities (one of which is "target pussy") have strength, frailty, resistance and weakness, and all of these stats are independent.
Hi HHFan, glad that you're enjoying the game!
"it annoys me how NPCs can do some impossible actions in sex scenes. Like, if they're mounting your dick, they can penetrate you at the same time, and grab your breasts or kiss. And if there others are involved, they can grain frottage you while all this is happening"
Go to Settings, find "Multiple full sex continued actions" and select "Disable". It may not completely solve your issue, but you should find sex scenes to become more realistic.
"Also, random question, are all the trainees always naked?"
They really aren't. For speed of gameplay, it is assumed that removing clothes during combat happens really fast, unlike other games with sex-based combat where removing your opponents' clothes requires turns. The "clothes" section at the character status screen requires to special equipment, pretty much like weapons, that will be used to increased stats and sometimes grant extra abilities, but these objects haven't been introduced yet.
The issue with that is that the sex as dominant conversation option is meant for whenever a character/player wants to be the top. There's the possibility of scenes with shared lead where some characters have their lead disabled (effectively making it a scene with some characters acting as top and others acting as bottom), but I don't remember what the exact requirements to get them to trigger were.
"is there any particular reason your autosave is using Save.slots instead of Save.autosave for its location?"
It's been ages since I coded that, but it probably was due to having access to code that referenced how to use JS to overwrite a manual save slot but not how to use the auto slot. Using the auto slot would make it more intuitive, but losing manual slots isn't really an issue since the game tends to lag down a lot when several slots are currently being used.
"the player might fall for it during their first playthrough, and even if they don't just reload right there and then, in subsequent games they're bound to pick instead "fuck it, am out of here" "
There are more outcomes to that scene than those two, though you may not be able to access them if you don't have either the correct relationship stats with Padmiri, hypnosis, or aethereal chains.
"* kind of surprised me oral interactions are limited to one-sided dominant/submissive arrangements, and there's no 69 position for equal opportunity oral actions"
I've stopped adding generic sex actions until the first adventure is finished, more will come later.
"* for herm characters mutual penetration tends to be very common in the game (like, multiple times in nearly every encounter common) but in "reality" it's pretty hard to pull off as it'd require quite specific body arrangement, sort of a reverse cowgirl and 69 crossover."
You can prevent this from happening by disabling the "Multiple full sex continued actions" option in the settings.
Hi Stm. I've checked the code related to this report and I've confirmed that the Long-term vined legs status effect had a wrong acronym, which has already been corrected in the base code and will be made effective in the next build. Everything else would seem to be working as intended: if you suffer these status effects they should last until the end of the day, and thus you should play extremely carefully and even choose to follow a different character. There is another status effect that you may potentially suffer through the Gleaming Caverns adventure that has somewhat less extreme effects, but lasts for several days.