Unfortunately, absent an explicit license, the only thing it is safe to assume is that these are under the default All Rights Reserved status of copyright and cannot be used.
This is clearly not the intent, but without a license it is the situation. Hopefully the author will update this with something that grants usage.
Deledrius
Creator of
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That was really fun. The setting worked really well, and so did the music. I managed to make it in time and with spare funds!
Though I like rhythm games, I'm not especially fond of rhythm games that use arbitrary letters on the keyboard. Despite that, this was solid, played well, and had sufficient charm to really be enjoyable. :)
I trust it (it does appear to Just Work™), but I wanted to verify anyway before sending them out into the world! Oddly enough I did run into the case issue on another project I put together this week, but it was on Windows. It worked fine when run from inside the editor, but the exported version failed until I fixed the filename cases to be consistent.
From the looks of other entries, I think I can add new versions to the available downloads, and make a note on the download page that only v1.00 should be considered for judging. I want to be judged on what I complete before the deadline, of course, but I would like non-judges to have access to the bug fixes that have been made since (so far a simple fix, but very visible in a specific case I didn't catch in time).
I have a question regarding updates post-deadline. I found (and have a fix for) a functional bug in the display of the victory screen in my game and would like to upload a v1.01 to the itch.io page, but I don't want that to affect the version which was submitted for the GameJam. I'm uncertain how this works, so I was hoping someone could clarify if this is possible, and if so, do I need to do anything in particular to maintain the current submission for the Jam without interference from updates.