Thanks a lot :)
Demo20
Creator of
Recent community posts
First off all, thank you so much for all the feed back given <3
I also have to make something clear, the name "BOSSINA" came from "BOSS" of the "cocINA" (which translated from spanish means "kitchen"), so it means something like "boss of the kitchen" which fits perfectly as you are fighting against your chef... well, now that this is clear out, lets get serious...
The picking up issue also happen when colliding with the proyectiles at a high speed, so its an issue with the collision detection of the rb, but I couldn't fix it on time, my bad...
...also, the stored proyectiles(that where suposed to be plates :/ ) have a maximum of 5, if there are more than 2 plates layed on the ground, there won't appear more, and so if you have 5 plates rwady ro throw, you won't be able to pick any more from the ground.
Nevertheless i'll try to add what you asked for, as a slower movement(or a way to slow it down) as well as a more balanced health bar (or a higher damage per plate) . ^^
Read my reply to your comment in the INTERCONNECTED jam page or the INFORMATION section above.
Feel free to use the blue button on the main menu to select the level you couldn't complete and pass it again. If you selected another level, you can use 'esc' to go back to the main menu and try again.
Sorry for the inconvenience.
The fact that if one player enter the door he will stay untill the other one reach the door was something I didn't thought about in the first place, but It turned out that on some levels it was imposible to make it both at the same time. Also it means more difficulty, which some people will find it too hard.
Definitely is something to keep in mind and maybe in the future I could add a hard mode or something that force you to end with both characters at the same time.
Thank you very much! <3
Hey! Thank you very much. I guess that level was the one with a "wall" in the middle, I knew it was a bit hard, but it was posible. There were another jups (on the level with 3 buttons) that I had to fix because it was nearly imposible. At the begining, it was supposed to increment difficulty gradually, but I think I didn't got that one...
Btw I didn't try to make the character as the ones in amongus but then, when I was almost done, I realized it was quite similar. Anyway, I think it looks kute :)