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Demo20

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A member registered Oct 27, 2020 · View creator page →

Creator of

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Thanks a lot :)

Thanks for the review <3

Thank you, I put extra effort to it for this proyect in order to improve ^^

Thank you so much <3. I also thought about a "money" system or something but really couldnt find out a way to make it since I couldn't just add infinite chips...

Thank you, for this one I put extra effort in aesthetics an visuals  since Im no good at it, you know, for a bit of practice :)

I just saw the bug: sometimes that house has already win take another card, was that your same bug?

Such a funny game over here :D

Thank you so much <3

Oh, that is definitely wrong, player should stand arround 16... Also, I know gameplay is a bit "short", but preassuere got over me quickly since when I came with the idea it was already the second day. Thanks for the feedback <3

I thought of it too, but due to lack of time, I ended up sticking to the minimum. Thanks for your comment :)

Thank you, I really struggle when making the puzzles (I'm usually not good with level design, and even worse in puzzles), it is a pleasure hearing that.

Thank you!!

well, I though about it, and if you get knocked back, the plates on the ground variable goes back to 0 :)

How ever, the collision detection problem is a real nightmare, but i'll try to fix it as soon as posible.

Thank you for all the informacion and feedback given, ur awesome :D

First off all, thank you so much for all the feed  back given <3

I also have to make something clear, the name "BOSSINA" came from "BOSS" of the "cocINA" (which translated from spanish means "kitchen"), so it means something like "boss of the kitchen" which fits perfectly as you are fighting against your chef... well, now that this is clear out, lets get serious...

The picking up issue also happen when colliding with the proyectiles at a high speed, so its an issue with the collision detection of the rb, but I couldn't fix it on time, my bad...

...also, the stored proyectiles(that where suposed to be plates  :/ ) have a maximum of 5, if there are more than 2 plates layed on the ground, there won't appear more, and so if you have 5 plates rwady ro throw, you won't be able to pick any more from the ground.

Nevertheless i'll try to add what you asked for, as a slower movement(or a way to slow it down) as well as a more balanced health bar (or a higher damage per plate) . ^^

Thank you for the feedback, I knew about the proyectiles issue, but as I made it random and didn't had time to change it, it had to stay. I'll try to improve it whenever I can tho ^^.

Definitely it sounds like something that should be fix, so I'll try to solve it.

I must say that keep going in a circle was something that I didn't test, so that was my bad.

Thanks for the feedback :D

Thanks :)

Thank you so much :D

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My god, its stressful as hell, but I think its part of the magic. Thank for playing <3

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Read my reply to your comment in the INTERCONNECTED jam page or the INFORMATION section above.

Feel free to use the blue button on the main menu to select the level you couldn't complete and pass it again. If you selected another level, you can use 'esc' to go back to the main menu and try again.

Sorry for the inconvenience. 

The fact that if one player enter the door he will stay untill the other one reach the door was something I didn't thought about in the first place, but It turned out that on some levels it was imposible to make it both at the same time. Also it means more difficulty, which some people will find it too hard.

Definitely is something to keep in mind and maybe in the future I could add a hard mode or something that force you to end with both characters at the same time.

Thank you very much! <3

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I'll keep it in mind.

Thanks for the feedback :D

In the description, on the game page, there are some instructions if this happens. Basiclly you have to restart the level (with 'r').

I know its not ideal, but I didn't have time to solve this issue. Sorry :'(

To make it more clear I put "R to restart" in the background of every level.

Thank you for the feedback!

Sorry about the music, but it was the first time I did it myself.

<3

I thought about it, but time was coming short. Anyway, maybe in a future update...

Thanks for the feedback!! :D

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Thanks! During development I tought about letting both with the same speed, Im glad I didn't change it!

Thank youuuu! <3

Thank you so much <3

Its supose to be a dog xD

Love it, the puzzles were tricky, but intuitive. Well done!

Interesting concept and original, it was hard to see tho (everithing is purple).

Good job, but maybe in 2D it would have been a better looking game.

Keep working hard <3

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Nice!

Really fun game, quite hard tho (in my opinion), but still Nice!

Hey! Thank you very much. I guess that level was the one with a "wall" in the middle, I knew it was a bit hard, but it was posible. There were another jups (on the level with 3 buttons) that I had to fix because it was nearly imposible. At the begining, it was supposed to increment difficulty gradually, but I think I didn't got that one...

Btw I didn't try to make the character as the ones in amongus but then, when I was almost done, I realized it was quite similar. Anyway, I think it looks kute :)

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Thank you for the feedback, really appreciate it :D

Its the first time I make music (without coping xD)

Thank you so much <3

Thank you <3

Dont know what Roboton is, I'll have to find out :D

<3