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Destro

25
Posts
7
Following
A member registered Jan 07, 2023

Recent community posts

The new update is awesome. I think your latest mission is my favorite, even if I can only get a D ranking on it lol.

Also been going in some interesting directions thanks to the new map system ;)

Might be fun to add an easter egg if you do something like this lol

Guys, I recently started my training as a necromancer. Soon I'll be able to resurrect Kleinvoimond

You betcha!

Btw, I have been thinking of some suggestions to improve your game, and here is what I came up with:

  • Allow property damage to impact you in some manner or another. Be it negatively or the purpose of an objective (I.E Destroy the enemy base while defending from their reinforcements/ Rebels have hidden themselves among the general population, wipe them out).
  • You can introduce voice acting into your game through utilizing the AI technology of today, that or in my personal preference, make the characters speak gibberish like in Splatoon or Banjo and Kazooie to indicate a character is talking.
  • Highlighting interactable components in the UI or color grading them in a different color to draw attention to it OR have an animation that draws the attention of the player.
  • Lastly, Urban maps, like the first map, should have open-ended sections to avoid property damage. My suggestion is place a big park somewhere in the map.

Can't wait to try out the new demo


Thank you for sharing this gem with the world.

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Pretty fun game, made myself a god and started doing a casual 200k damage per turn. Enjoyed it a lot. I assume the end of the current version is when you confront the red lizard thing in the closet? I was one shooting it with Nena and nothing seemed to happen once it died.

This is goated

Awesome update man! Sucks what happened with the server, but I'm sure you'll bounce back like nothing happened. People want to put you down, but the best way to deal with those people is by succeeding. Keep up the good work.

Thank you for sharing this game. Can't wait to see where you take it!

Ah right, the coveted "height of consent" the "You need to be at least this tall to be an adult" logic.

We eating good tonight!

I'm having the same issue.

That's an aspect ratio. Which is probably the reason why the screen is stretched the way it is for me.

Unfortunately, unity auto changes the resolution to fit your monitor's resolution. You can't even resize the game in windowed mode. If you are capable of forcing a resolution, I think it'll fix it.

Having problems with menus with my resolution (5120x1440)

This game is soo good, I cannot wait for you to add all the sound effects and music to chapter 2. Thank you for the work that you do.

Glad to hear that this game wasn't abandoned. Suck that your partner left you hung like that, but it seems like you got an idea of how you want things to work out.

That's a real shame

Thank you and CatSpeaker for your work!

Love to see chapter 1 out. Can't wait to see how it all turns out 😁

I think I know how to make both Lily and Lisa work, Lisa will make an aging 'potion' for herself so she can commandeer lab equipment without relying on Lincon (it's urgent and he's busy doing other things), however, she makes more than necessary, not paying it much mind, she drinks enough for herself and due to the urgency, she leaves immediately not bothering to clean up to seek out the necessary lab equipment once she finishes aging up (she still needs to finds clothes for herself to fit her near appearance). Afterward, Lily encounters the unsupervised aging 'potion' and drinks it mistaking it for apple juice which results in her aging up as well. 

Before Lisa's return, you could have a scene with Lincon here. 

After Lisa's return, and her completion of the urgent matter, she examines the effects of the aging 'potion',  and turns out what Lisa believed to be temporarily turned out to be permanent. She plans to create an anti-aging 'potion' but needs time to do so. As to how long, or if you even want to undo it, is up to you.

Glad to see everyone loving the game as much as I do, you deserve the praise for a job well done.

That it was linear and not completely open-world like other Loud House games. When I have to open guides or go into endless grinding OR go into a treasure hunt for content is when I start dropping games. But that's bare minimum stuff, besides that, I like how there is an overall story and it stays consistent. Also, great job focusing on Lynn on the demo, in my opinion, she is the one with the most chemistry with Lincon.

The ability for her to smile.

Finally a good Loud House parody. I have been waiting for a good parody for 6 years