The mood is set spot on in this one! I usually dont play text based games but this one was fun, congrats!
DeVanilla
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Thank god i didn't miss this one! The shooting and resizing mechanic felt smooth and polished, destroying the enviroment and the nest felt really good and planning for good shots while managing health was fun! Overall great submission! A feedback i could give, although idk if it would make it too easy, is showing some parts of the trajectory line other than just its range, possibly not so easy to program for just 3 days though...
Hi!! Great submission! The music really helps settles that Deep of the ocean vibe! I liked the design specially the steampunk-like healthbar, reminds me of old days shmups, i think the only useful feedback i could give is about the movement perception, with no static background elements you cant really tell when you're moving horizontally, also the bubbles on the background seem to move along with the player instead of it being separate from it. Other than that i rlly enjoyed playing it! Good job!
Thank you for this! aways nice to see someone else play, i see you tried to get inside the serotonin capsule maybe i should add that to the game lol! Yes adding more dialogue and elaborate more of the story with signs and maybe some npc's (possibly some nervous system cells) is something that i plan on doing if i keep working on it, i think you missed the first sign, maybe i should have made it clearer that it was interactable. Thanks again for the playthrough!
Of course without the time limitation maybe some new areas with different tiles you could explore like ice, mud, glass, i dont know if its possible to turn it into a procedurally generated kind of game where you could shop for stronger drops everytime you die. But for 3 days this is really well done already!
Oh boy you've got me smilling throughout the whole thing! It's rlly something else to watch someone play your game. Thank you for the awesome feedback! And yes i drew the character only using white, i only noticed that it was going to be a problem in the last few minutes of development and i was afraid everything was going do break if i had to change all animations lol! Either way, thanks again!