Thank you so much, I wish you the best of luck! :)
that was actually a quite controversial opinion with testers. In the end I stuck with only tip collision to encourage aiming correctly.
Thanks for your feedback and I can see how it the slow move speed can be frustrating for players. The goal was to create contrast between slow movement with weak jumps and the powerful swinging. But I may have overshot that a bit :)
This comment made my day! Thank you so much for your feedback, it truly means a lot to me. <3
Thank you! It's intentionally on the harder side, but I agree, the learning curve is rather steep.