Unity :)
Devin Weidinger
Creator of
Recent community posts
Cool game, like the concept, but that bird is really random and not a fun challenge. Would be nice to have stages that built up in difficulty. After just 3 hits it's impossible finish and without a replay button I'm left to sit idle and wait for a game over. Would nice if there was a non binary outcome or away to just restart when I know it's going to be a loss.
The little person in the window looks great and the animation + timing on her reveal + drop feels great.
Took me a minute to observe I can only move to a different window at different chunks once I did it felt pretty good after getting the hang of it. If there animations for moving up and to the side vs a looped one of moving it would of been a bit more clear how movement was working.
Overall great game, if the jam had a different theme this game could of probably won.
Looks great and has good game feel. The FXs and lighting standout the most as absurdly polished.
The character animations for both the boss and the playable character look great and felt smooth. Music matched the atmosphere perfectly.
I was able to get to stage 13 by using just the uppercut attack and dashing around. The laser phase of the boss could occasionally one-shot me if I was too close. Might consider telegraphing more between the phase shifts to help prepare the player for transitions or making it so an attack like that could register a hit once at a time with a small time buffer so I'm not by several at the same time.
The boss design and abilities overall felt good and gave a good creative challenge and variety that fit well within the level design. Dashing was smooth and a lot of fun.
--------------------------------------------------------------------------------------------
Parece ótimo e tem uma boa sensação de jogo. Os FXs e a iluminação são os que mais se destacam como absurdamente polidos.
As animações dos personagens, tanto para o chefe quanto para o personagem jogável, parecem ótimas e fluem. A música combinava perfeitamente com a atmosfera.
Eu fui capaz de chegar ao estágio 13 usando apenas o ataque de uppercut e correndo ao redor. A fase de laser do chefe ocasionalmente poderia me dar um tiro se eu estivesse muito perto. Pode ser considerado telegrafar mais entre as mudanças de fase para ajudar a preparar o jogador para as transições ou fazer com que um ataque como esse registre um golpe uma vez por vez com um buffer de tempo pequeno para que eu não fique por vários ao mesmo tempo.
O design do chefe e as habilidades em geral foram boas e deram um bom desafio criativo e variedade que se encaixou bem no design de níveis. Correr foi tranquilo e muito divertido.
https://itch.io/jam/mix-and-game-jam/rate/498375
My team's attempt to reimagine Megaman Battle Network franchise for the Gameboy Advance in 3D.
https://itch.io/jam/mix-and-game-jam/rate/498375
My team's attempt to reimagine Megaman Battle Network franchise for the Gameboy Advance in 3D.
** This build is not a proper representation of the team's 48hrs of development due to timezone differences and limited availability 4pm CST Friday. **
We spent our 48 hours jamming between [Oct 12, 10am CST] and [Oct 14, 10am CST].
Please consider checking out our full submission -https://devinweidinger.itch.io/battle-network-3d