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DevLope

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A member registered Sep 15, 2015 · View creator page →

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Ah sorry i don't check this account often. The song was composed by me during the jam for the purpose of the game, I haven't uploaded it anywhere.

nicely done, still haven't done it myself without cheating 😅! Thanks for playing the game!

With the speedrunning and the glitching, you are probably the best in the world at my game! (you are definitely better than me :p)

Thank you for playing!

oh no! that was only meant for people trying to break the game!

Super cool game! Loved the music, and definitely looking forward to your other projects!

Thank you for the comment! Happy to hear you appreciate the sprite changing, it took a bit of the jam time to get working!

Thank you so much for the kind words <3

Sorry for your desk though :p Will probably make the game more forgiving for a post jam update

Thank you so much for the kind words <3

A timer would be a good addition, might see about implementing it in a post jam update!

Great game! Audio, music and graphics were on point for it.

The moonlight could be more of a threat (moving? flashing?) because as it is now, i mostly just walked past it, but the puzzle to get one of the ingredients was pretty clever, and definitely some design space i would like to see explored more!

Overall great jam game with a good concept, and cool to see a game made by a larger group!

Super interesting use of a werewolf mechanic! It took a few deaths to understand the mechanics, but it was fun when i did!

Happy to hear I was able to hook you a bit on the game!

Your feedback is very useful, will make it a little more forgiving after the jam, and the lever thing sounds like a good idea too!

Thank you a bunch <3

Will be checking out your werewolf game too!

Thank you, i appreciate the kind words and feedback!

Cool game!
RNG was super brutal to me first run, giving me the revolver and a floor so enormous i couldn't find anything, which wasn't a good experience, but i think i may just have been unlucky lol. Guess that's the danger with random generation.

On my second run it was way better though, and i enjoyed it. Feels very polished for a 48 hour game, and gameplay feels good!

Minor note, the screenshake is bordering on motion sickness territory for me

Thanks for the feedback! And you're definitely right, will be one of the first thing i change if i update it.

Thanks for the reply, and happy to hear you completed the game :)

This is super cool, though i'm not sure how to do well other than just spam vines while zooming across the map :p There seems to be a lot of potential if the player has time to methodically use the cellular automata.

The little gag at the start was great!
I was impressed with how much you were able to ramp up the puzzle difficulty, it never felt too easy or too hard, and it never felt repetitive.

The little gag at the start was great!
I was impressed with how much you were able to ramp up the puzzle difficulty, it never felt too easy or too hard, and it never felt repetitive.

Thank you for the feedback!

Thanks! That is super useful!

Thank you for your kind words!
Would you say it's too hard/unforgiving, or just difficult?

Thank you! I spent quite a bit of time adjusting the levels, so good to hear it paid off!

Just to be clear, you had latency problems in your browser that disappeared when you downloaded? If that's the case, i gotta start recommending people to download instead of playing the web version.

Thanks for the kind words and feedback, it's very useful! Also tested your game :)

Thanks for the feedback! Good point about the timer for the first level, should probably have removed it for the tutorials sake.

Also about the snappyness, just curious, which part did you find not snappy? Was it just too tight jumps, latency, the dash uncontrollable, or something else?

4 hour dev time is insane with original assets, good job!
The game was pretty hard for me, maybe because the controls weren't super intuitive for me, so it could use some more introductory/easier levels so i could get acclimated to the game

The mechanic is super interesting, and implemented really well!
The limited space for controls is super interesting design space. My only gripe is that since you don't know what's ahead, it is sometimes trial and error what to do, which got me stuck so i had to reboot the game.

The presentation & audio is also really nice, especially the tween animations are great.

YOOOO this is great!!! Thank you so much! Never expected to see a speedrun of the game!
Loved how found a way to entirely skip lvl 2, i hadn't seen that coming!

In the first level, when you come across the blue delete button, you have to clip through the wall all the way to the left by bringing crates.

And then there's another wall you also have to clip through

Thanks for the comment! Happy to hear you liked it

oh yeah you're right, completely forgot, thanks for the feedback!

Nice! thanks for sharing!

(1 edit)

oop, i definitely should have put something in the void, y'all are way too good at breaking the game!

Thanks for telling me the way to do it!

im honestly just stumped lol. I guess mere mortal walls are no match for your clipping skills :p

Yes, there is actually a couple on YouTube


A lot of people have gotten stuck from what I've heard, one of the puzzles is pretty obscure.

yoooo thank you so much it means a lot! And good job getting the easter egg, i really doubted anyone would ever find it!

Thank you!

Wow well done, i never would have thought of that! You are now officially way better than i will ever be at my own game lol.

Thanks for the recording!

h... how????
did you mean to go in there?

Wow, good job! I actually never even made it in there myself in testing, you definitely deserve some virtual cookies!

And sorry about all the screen shake, definitely went a bit overboard :p

Here's a cookie i baked for you ^^