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DevTakao

10
Posts
A member registered 32 days ago · View creator page →

Creator of

Recent community posts

Thanks for trying my game and the GoDot tips! I agree attacks could be more fitting for a weapon. I wanted to go a different approach: "A shield can be a weapon in the hands of a master". Just like Captain America.

Thank you for trying my game :D I don't have a shield ability yet though. Is it the "K" spell you're referring to?

Using health to explode the head is a clever idea! The right mouse button as movement is very easy to understand. For improvement, clicks should set a destination point instead for more comfort like the hero movement in Dota 2. The finger gets sore if the mouse button needs to be held down the whole game.
The dash needs to be reworked in my opinion. It feels like the screen skipped forward instead.
The background caused some eye strain like an optical illusion.
The gameplay fits the theme perfectly.

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Fun mechanics and satisfying sounds. I just hope it could run smoothly on lower-end devices.

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I mean the red ones you cannot pass without shooting and no open spot to dodge

Wow, it feels very nice and polished. The gravity and recoil physics felt so natural. I would prefer a warning sign before full-size walls in my opinion. Great game!

This is so cool. I wish the controls were much more snappy. It fits the gooey character to have heavy controls but it hurts my wrists

Very cool mechanic

Very cute game

Very cool concept. The controls need some refining. It was uncomfortable to drag the cloud precisely onto the towns