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DevWizard
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I did a bit of testing, and it only happens with the build not the unity project. It only happens on another playthrough when you already have triggered the text in your last playthrough (except the intro). Either my messy code interfaced with some part of Unity's Text Mesh Pro system I didn't even know existed and accessed something outside my project, or Unity's text mesh pro system has a bug, likely due to the too large font I already sized down for the larger final version I'm making. PS if you want to see that final version, follow me.
A bug fix I added in created another bug. When a cutscene ended, you used to just walk the direction you did when it started even if you're not still pressing the button. So, if you're stuck when the cutscene ends, try moving in a different direction or stop moving then start again. If that doesn't fix it, you found a bug. I would recommend reloading the page.