As mentioned below, this would be an excellent mobile game, fun gameplay loop and cute minimalistic art
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Bullet Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simplicity | #11 | 4.500 | 4.500 |
On Topic | #362 | 3.318 | 3.318 |
Fun | #412 | 2.955 | 2.955 |
WOWIE! | #523 | 2.636 | 2.636 |
Sound | #652 | 2.091 | 2.091 |
Visuals | #662 | 2.318 | 2.318 |
Creativity | #707 | 2.273 | 2.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
Found free licenced music on the internet
Credits
Sorrem
Comments
Solid entry! I'm surprised by how well you've executed this simple concept. Going into this I assumed the "AI shoots, you move" idea might end up dull, but this is a fantastic take on this. I felt like you hit the perfect balance with the AI's skills they don't feel frustrating to work with but also require you to consider how your own positioning and situation will impact what it goes to target. There were a few times where it went to aim at someone behind the central wall which I found really interesting and felt like an intuitive natural outcome to this system. Great job!
I made a similar game for two players in a game jam, two weeks ago hahaha.
I like how the collaboration with AI is integrated and it mixes a "puzzle game" and a reaction challenge.
I'd have liked multiple levels (other positions for the block in the middle).
Good work
I'm noticing that AI sometimes shoots before it full turned to enemy. Despite that bullets fly straight to it as if direction I'm fasing doesn't mater.
This is a cool idea. Though, the implementation might be a bit too simple. The AI always takes a perfect shot with 100% accuracy that never misses. It's so perfect that it shoots in a direction before the barrel of the cannon fully rotates. This isn't necessarily a bad thing, buuuuuut maybe your main idea can be taken a bit further and in a more interesting direction. Nonetheless, well done on your game! Just a few ideas to consider:
What if the player moving around messed up the AI's accuracy?
What if bullets bounced off of the wall? (and how would the AI handle this?)
What if the AI waited until the player placed itself in a position that allows the AI to line up an optimal shot? (i.e: shoot a bullet through multiple enemies at once)
Easy to understand, plays without problems. I like that you can push enemies :D I think that's a nice detail. The chromatic aberration effect is a nice touch, too. The movement feels a bit sticky.
Although I don't see how this fits the "Collaborating" with A.I. brief, i do like to shoot things. WOWIEEEEEEEEE
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