This month it is text only, but check back for the full game jam in April.
Digi-Jam
Recent community posts
Although still a work in progress, this game was clearly conceived specifically for this game jam and with the theme in mind.
The images are a bit more symbolic than artistic, but along with the movement, the game is a solid achievement in the short time span of a 48-hour game jam. You can be proud of this!
It is always a good idea to give some instructions on how to play your game, esp if you want people to test it and give you feedback. Likewise it's nice to tell players a way to stop the game without just shutting everything down.
Thanks for the entry, and I hope to see you back at future jams!
You have definitely got a good start on your aesthetic here, and we like that you are testing the game as you develop it! The player's movement is a bit unnerving, but it gives him a bit of a dystopian zombie feel, so you might want to capitalize on that moving forward?
I did not see any enemy, and I am not sure how to test the weapon or combat mechanics as mentioned. Also it would be good if your instructions included a way to exit the game.
Thanks for bringing this game to our attention. We wish you the best and hope to follow your next steps!
This is a very fun entry. It shows a quirky sense of humor and the ability to create dramatic tension through narrative events. You also have a firm grasp of the absurd. Have you read any Douglas Adams? I think if you put a little bit more work into not losing the reader with your quick shifts, you can do some exciting game (or other) writing.
Great idea to make the location function almost as a character in the dialogue! London comes alive in the role you give it as a stage for acts. You might want to look into adding something about this incident in the Tower of London if you expand this story. It is even about siblings! https://www.hrp.org.uk/tower-of-london/history-and-stories/the-princes-in-the-tower/
And nothing takes the glamour out of murder like death. Quite unexpected news.
I like that there is so much back and both and a plasticity of ideas.
I also like that it feels very current, like some of the violence we have already experienced, but that it addresses issues that are looming in the future, so it reads like science fiction while still feeling very near and present.
I find it a little difficult to differentiate the characters from each other (challenging with the length limit, I know), so that might be an area to work on if you extend this or use it in a game.
It is, indeed, increasingly unexpected when people disagree but restrain themselves from jumping to violence. Also, it’s interesting that they feel that they have to be secretive when they are having a reasonable exchange of ideas. Nice twist!
Unfortunately, that was one submission done twice by the same person on two accounts. They jam spammed and submitted the same entry to at least 15 jams. It was a game, not a text or dialogue (and only contained the word "player"). It also was created before the jam and was not related to the theme. I disqualified it (twice) for that reason, although I had offered to let the user create a text.
There is only one word and no dialogue. It is nice you made a game for something, but you should check what the jams are about when you submit to them and abide by the criteria out of respect for the other participants. Perhaps you should not submit one game to so many jams but rather try to find one jam that fits your interests.