We were all blown away when the voice actor brought the character to life, and when the sound designer made the environment come to life as well. Everyone had their roles and everyone did a great job! We had fun doing this one :) Thank you!
DionSimulated
Creator of
Recent community posts
Love the art, and love the feeling of it all!
I might be wrong but it made me feel like I couldn't be killed by those towers, and that they're very rarely shooting at all. It made me feel like I didn't have any sense of urgency and I can take my time without consequence.
I was also surprised when I won the game, because I didn't know why. I know it had to do something with collecting crystals, but now that I think about it, I think it's because one of my guys was standing on a crystal spawner.
Overall like aesthetics and mechanics.
From the screenshots, it looked really promising, but unfortunately, I tried multiple times but couldn't get that far: My character could jump on platforms, but sometimes when I tried to jump again, it wouldn't work and a platform would carry me to the left of the screen. Perhaps I missed something about the game.
But I really love the concept and the art!
TLDR: Demon becomes the good person through the story.
Thank you for playing! And the voice acting, yeah we all liked it too ahah.
Unfortunately, I didn't had time to do the UI or the checkpoints ^^'
The game was meant to be played with AWDS as movement and M and shooting. Sorry you had to go through the arrow keys lol.
For Roles Reverse, we thought of a demon that was helping people instead of the angels. And the angels (didn't had enough time to incorporate, but gave a clue in the end) was doing the harm. The demon became the "angel" that helps people.