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dliriogames

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A member registered Feb 23, 2023 · View creator page →

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Thank you!
Yeah, I agree with you. One idea I had was making you able to attack the boss, so you had to dodge and attack.
But I scrapped that because of time heh. Maybe different attacks and bosses could add more variety.

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Well, the score increases when the enemy attacks haha.
So in practice, each attack the enemy does gives you 10 points. (There's a "bug" that I didn't had time to fix where if the enemy attacks while you're in the death animation, you still get points from that attack because it technically didn't hit you :P)

I didn't think of it (and probably I wouldn't have enough time to implement it) but it would be better if I gave points based on rolling OUT of an attack, maybe based on how close you where from getting hit, so it encourages players to take risks to get more points, instead of just staying alway from the attacks. Oh well.

Thank you! The scaling worked really well, but it was almost accidental heh. I just reduced the waiting time between attacks by an arbitrary number every attack and I just had the luck to land on a great number lmao.
Anw, thank you for the feedback!

Oh, thank you, I'm glad you liked it! Had a lot of fun making it :D

Haha, thank you! It's simpler than it looks, since I didn't had much time to work on it (of course, this is Trijam) so it just thros the attack at the player's target position (So if the player is "idle" it'll shoot the laser at the player's place, if the player is moving, it'll shoot at where the player is moving to).
If there's an attack already at the positon, then I select a random adjacent one, and if there's none then it just does nothing.

That's pretty much how it choses the target! 

Oh thank you, that description was really cute haha.

Thank you, glad you liked playing it.

Yeah, I can feel that! The game is nice tho. Just wanted to give some feedback, but it's a great entry to the jam :D

I'm pretty sure you can't upload older games that where not made for this jam. But idk, not a moderator haha.

Thank you!

I'm glad you liked it!

It was a lot of fun making the sounds heh. And as I always say, if you have something that looks boring just put a cape on it and it'll look great haha

The music is great. Loved the sprite and the acceleration based controls. It was not clear for me why I was losing tho, so maybe a tutorial (even in the game's description) would be good.

Make sure you configure the Stretch settings on Godot, so it handles the window's resizing for you!

Usually it's better if you can make it enbended, so people can play it directly on the browser tho, it's easier to get more feedback that way.

And when exporting a Godot game, you don't need the entire folder, only the exported executable, it'll lower the download size and make it cleaner.

Great job on your first Game Jam!

Loved the color hints on what to avoid and what to run over.

The music is great, I missed some kind of scoring system tho.

Loved the color hints on what to avoid and what to run over.

The music is great, I missed some kind of scoring system tho.

It feels like a clicker hehe.

The camera felt a little confusing, but overall a great experience!

Loved the visuals, the snowman is cute.

I feel like the progression should be a little faster, the upgrades feel underwhelming, and since there's no randomness to the game, it feels a little sammey.

But I really liked the experience!

Great entry! I think the dice side's are not in the right position, but fun anyway!

I think it would be better if the background didn't roll with the platforms, I liked the game, but it made me nauseous to play.

The way the cars went flying made me laugh heh

Liked the visuals, sometimes the random failing becomes annoying, and it takes some time to reach the end.

Haha, they look like Terraria's rocks, or stardew's ores.

Loved the idea, and really liked the game. The only thing I think you could've done better is to be more clear on what the end goal is. It took me some time to understand that the messages where clues, and most people will not figure it out. So even one little nudge on the right direction at the beginning of the game would do a lot for it.

Or a little more feedback on what was wrong when chosing the wrong door.

So, after some time I understood the game ! You need to walk around and pay attention to the messages, they give you clues of what door you need to pick

Yes I did haha. You can watch me doing it on stream too, the link is on the game's description 🤣

I would like if the jump was lower and went further, so I didn't hit my head on the upper platforms hehe

Cool game, loved the gameplay! It would be nice if, when retrying a level, it saved the command's positions so you could do small adjustments easy.

Well, I guess I took off the wrong way so I went flying inside the earth. Cool base game, good luck expanding on it!

Liked the train visuals, and the way the tracks are presented! Maybe some parallax at the background would add to the experience.

Since the demon's position was random, sometimes it spawned on the ramp and it was pretty much impossible to dodge :(

Maybe I didn't understand the game, or it's just hard, but I had a hard time trying to roll that rock uphill!

Fun project tho!

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Fun game! Cute Frog!

Found some skips since the little islands on the scenario have collision hehehe

Nice little rage game.

Cute game. It's more of an experience, since there's no gameplay loop, but it's relaxing anw to collect the rocks! A little sound effect when collecting rocks would add a LOT to the game.

Nice visuals, cool audio, the gameplay is simple and nice!

The music is too loud, maybe a sound slider would be good, or just making it quieter on the engine.

And I felt like there's no reason to leave the bottom of the screen, since that way you get more time to react and the humans that flee are easier to get this way.

Fun concept of changing dice's faces, and keep rolling! haha
Fun game with some fun sound effects.

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Edit: Made it work! A little more sound feedback on the actions would be cool. Maybe some kind of rolling animation for the ball too would make the game fit the theme more!


I'm not sure if I misunderstood something, but couldn't really do anything in game. Tried keyboard arrows and ASDW but nothing happened. 

Nice project. I would make the tumbleweed's hurtbox a little smaller tho.

Fun game. The checkpoints made it a lot easier, but sometimes you got a checkpoint at the wrong speed/angle and you kinda softlock yourself hehe

Anw, nice entry!

Nice game! The frog is really cute and the gameplay is challenging enough to be fun.

It's really nice all around. Sound, visuals, controls, really liked it!

Nice game! The visuals are great and simple. The gameplay is simple but it's ok. It would be fun to be able to time the rock to roll over the birds or something, and the way to get points is not entirely clear for me. Fun game!