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Git Good! At Rolling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #1 | 4.138 | 4.138 |
Visuals | #1 | 4.375 | 4.375 |
Audio | #1 | 4.250 | 4.250 |
How much do you enjoy the game overall? | #2 | 4.000 | 4.000 |
How well does the game fit the themes? | #3 | 4.375 | 4.375 |
Gameplay | #5 | 3.688 | 3.688 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2:53:40
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Comments
Really fun game. I really like this art style that you used. The only thing is the repetitive game but I understand with the amount of time we were given. That was the only thing I could really grasp at. Other than that I liked it a lot.
Thank you!
Yeah, I agree with you. One idea I had was making you able to attack the boss, so you had to dodge and attack.
But I scrapped that because of time heh. Maybe different attacks and bosses could add more variety.
Those sound like the exact ideas I had in mind
Nice concept ! I loved the game, the visual and the sound ! You did a really great job !
I'm wondering how the scoring works. You earned point when you dodge an attack or each time you performe a roll ? Because I had the feeling that my score was better when I...well... keep rolling even without being in a range of an attack haha
Well, the score increases when the enemy attacks haha.
So in practice, each attack the enemy does gives you 10 points. (There's a "bug" that I didn't had time to fix where if the enemy attacks while you're in the death animation, you still get points from that attack because it technically didn't hit you :P)
I didn't think of it (and probably I wouldn't have enough time to implement it) but it would be better if I gave points based on rolling OUT of an attack, maybe based on how close you where from getting hit, so it encourages players to take risks to get more points, instead of just staying alway from the attacks. Oh well.
Great villain bot chooser!
Haha, thank you! It's simpler than it looks, since I didn't had much time to work on it (of course, this is Trijam) so it just thros the attack at the player's target position (So if the player is "idle" it'll shoot the laser at the player's place, if the player is moving, it'll shoot at where the player is moving to).
If there's an attack already at the positon, then I select a random adjacent one, and if there's none then it just does nothing.
That's pretty much how it choses the target!
Great villain AI!
I'm very impressed with this, its super fun! Great job :)
Oh, thank you, I'm glad you liked it! Had a lot of fun making it :D
Loved the art, really cute. And the difficulty scaling. good job in my eyes!
Thank you! The scaling worked really well, but it was almost accidental heh. I just reduced the waiting time between attacks by an arbitrary number every attack and I just had the luck to land on a great number lmao.
Anw, thank you for the feedback!
Dang, this felt like playing through the drawings someone would make as a kid, and the sound effects were great. Well done!
Oh thank you, that description was really cute haha.
Really cool visuals! Love the audio and the gameplay is fun!
Really nice game! The visuals sell the idea well.
Thank you, glad you liked playing it.
love the bgm and your art :)
Thank you!
Pretty fun game, i absolutely love the art, and the sound effects are really silly
I'm glad you liked it!
It was a lot of fun making the sounds heh. And as I always say, if you have something that looks boring just put a cape on it and it'll look great haha
Really great art! Please tell me that you did effects with your mouth, haha, I also did that for a jam :D
Yes I did haha. You can watch me doing it on stream too, the link is on the game's description 🤣
bE NoT AfRaiD?! sick game, love the ms paint style visuals, makes me want to make a game like it
Hahaha! For sure biblically acurate angels where an inspiration for the boss, the BE NOT AFRAIND comic inspired it for sure! I'm glad you liked it! The art was really fun to make, just add a cape to anything and it looks cool.