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A jam submission

Lightning DefenderView game page

Submitted by Rush1t — 1 minute, 32 seconds before the deadline
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Lightning Defender's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#732.8002.800
Use of the Limitation#832.3002.300
Overall#882.3252.325
Presentation#902.3002.300
Enjoyment#1061.9001.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
Rush1t

Software used
Unity

Use of the limitation
There is a timer for each wave

Cookies eaten
0 cookies, but I had 2 muffins

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Comments

Submitted

Sweet entry! With a few minor improvements such damage range indicators, this could be really really cool. I like the upgrades interface. Reminds me of those ARPs with all the stats :)

Submitted

This is cool! Gave me Runescape vibes instantly - i'd definitely echo the damage distance from below, but the UI was really crisp!

Submitted

Great work on your submission! Here is some feedback if it helps!

  • UI was great and responsive!
  • Animations and effects were definitely a cool feature
  • Player movement was responsive but a little lacking and felt like we weren't moving as fast as the animation shows, this includes the enemies. It may make it feel better if you find some generic simplistic low-poly texture for the ground to give some sort of reference.
  • Damage distance was hard to gauge, if you were able to implement some sort of auto target crosshair that sticks to the nearest enemy or cycles through enemies it would feel a lot better (if you had a static crosshair too).

Fantastic submission and well done! You put a lot of effort into your work and it shows.

Submitted

Very nice concept, but the distances of damage are very difficult to understand, but a really grat game btw 

Submitted

nice, not very many 3d games

Submitted

Cool concept! A bit hard to understand what was going on at times, but good work!

Submitted

Nice 3d models and animations (maybe juste the "step back" animation is a bit weird). I think the skills cooldown are a bit long to survive and it lacks a monster life bar to really know if you hit them or not.