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Donut Jam Studios

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A member registered Jul 02, 2024 · View creator page →

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The movement was a tiny bit floatier than I would've liked, but the puzzles were fun and the "oooh" moment I got when I realized you could shrink/grow yourself was very satisfying. The presentation really complimented the gameplay & gave the whole game a cute weirdo vibe I really enjoyed!

Deceptively cute game with a relaxing ambiance. Once bats get introduced though, the game is legitimately hard (in a fun way), I could see this working well on mobile!

I love this game, it's so neat. Great presentation (the terrains are super cute), the gameplay is easy enough to grasp, and I love watching the numbers tick up even though I don't understand the math! One tiny thing, but that's on me: my mouse doesn't have a middle button, so is there another way to drag the map besides that? Other than that, great submission!

I love super frenetic gameplay like this, I didn't manage to clear the last level but frantically dashing back and forth, and trying to serve everyone had me sweating at points. Good job!

Adorable, relaxing game with very cute art. I like the idea that the challenge is making a pretty path rather than any hazards for the kitty. If there ever is a full release though, I think it'd be sweet to let the kitty interact differently with each building element, even if it's purely aesthetic!

Adorable, relaxing game with very cute art. I like the idea that the challenge is making a pretty path rather than any hazards for the kitty. If there ever is a full release though, I think it'd be sweet to let the kitty interact differently with each building element, even if it's purely aesthetic!

Very well-made, this feels like a complete game. The presentation was great (especially the music, banger), and the mechanics were pretty easy to grasp. The levels feel quite open-ended since I managed to complete a couple of them with items left over. I couldn't figure out level 7, but I'll get back to it eventually!

Very well-made, this feels like a complete game. The presentation was great (especially the music, banger), and the mechanics were pretty easy to grasp. The levels feel quite open-ended since I managed to complete a couple of them with items left over. I couldn't figure out level 7, but I'll get back to it eventually!

The premise was easy to understand, and the puzzles offered surprising depth, especially with the added mechanics every few levels. I found myself going "Oooh" out loud a couple times. I liked the sound design, especially the "walking" sound effect. The only oversight I noticed is that the undo button is set to a physical location on the keyboard, so for me using a Swiss QWERTZ keyboard, undo was actually "Y". Other than that, great game!

sssshhh don't tell (ye we realised that like 2 days after the end of the jam it's definitely a bug)

i enabled fullscreen, it should "solve" it!

thank you for the feedback on the display! i did enable fullscreen. it is strange though that the game doesnt adapt to size because according to the settings we have in the game project, it should. oh well.

glad you liked it! 

interesting way to build structures it's a great puzzle town builder if that's a thing. way more stressful than i expected!

great physics god was it hard at the end

it took me a while to understand how i was supposed to handle cargo, but the concept is really cool and the curves of the rocket are really satisfying

ngl i was a bit confused at first but then once i got it the fun of strategically hitting colors in a certain order is really fun. I was really dissapointed when i saw the "to be continued" but i mean fair enough.

Very polished and i love the artstyle you put a lot of love into it!