Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Double System Games

18
Posts
2
Followers
A member registered Sep 07, 2024 · View creator page →

Creator of

Recent community posts

This was a very fun game to play! I love the aesthetic use of flashy colors! Good work :D

Thank you! I'm glad you enjoyed it :D

Fun game with an interesting concept! I did find it a little difficult to avoid the eyes in mechanic 2 because my character would go TOWARD the eyes and I couldn't find a way to change it's direction. I still had a fun time playing though! Good work :D

Thank you :)

This game was a ton of fun with an amazing concept! It reminded me of morse code LOL! I did find it a little difficult to remember all the combinations. So maybe a reminder somewhere on screen would be good to help the player remember. Good work :)

Thank you so much!

Thank you for the comment! I really wanted to add stuff in the air but as mentioned, time was not on my side. I also really like the idea of locking the circus to the bottom of the screen!

Thank you!

Cool game with a fun idea! I love the art and sound effects as well!

Thank you so much. I agree about the music. It's not my forte, to say the least, so it's definitely something I need to practice :')

(1 edit)

This is a very fun game with a nice idea! I did find that I could just keep accepting trades and never run out of resources until I won, but I still enjoyed the experience. Good work!

Thank you! It was actually my original idea to have them launch into space and have alien spaceships and all that, but I didn't have the time to make the assets to pull it off sadly. I appreciate the idea though :D

Thank you so much for the advice! I wanted to make the highscore store between games but sadly didn't have the time to pull it off. I'll probably add it later though :D

Thank you :)

Thank you for the feedback! I definitely agree that the repair mechanic can be improved. Many have mentioned it seems a little difficult to tell what the state of what you're repairing is.

This was a fun puzzle to solve. I did find it kind of hard to figure out that the disc that caused the moving wall to start was actually an item I was picking up. But once I figured that out, I found the experience very entertaining! 10/10 :D

Thank you so much for the comment! I agree about the lack of feedback when repairing. I guess it just slipped under my radar when testing because I already knew how it worked.

Thank you so much for the input! I'll be sure to implement this knowledge in the future :)