Loved this - would be good to see the available paths not taken after completing the game.
Double Zero Games
Creator of
Recent community posts
Ah! I don't think I understood that... I think being notified of death felt terminal - maybe because I'm quite literal, so felt the game was over. Yep, we broke our Ink unfortch. Our programmer is snowed at work but he's going back in to fix it as soon as he has time and headspace. Thanks for checking us out anyway!
The ideas and action were strong in this game. I had to score low on theme because the theme didn't appear at all for me, but it's possible I just didn't reachthat point in the game. I got killed qute quickly, but didn't really know why, so it would have been good for the significance of choices to be clearer. The writing could also have been tighter, but appreciate this is hard to do under time limits as ideas take time to percolate. Strong action writing though, well done!
This is an interesting concept with some interesting choice structures! It would be good to develop it further by exploring how to make each choice feel like a really meaningful discovery and maybe develop the setup scenario further. You've not chosen an easy topic though, so it wil take time to develop the story but it has great potentiial! You've done a great job as a solo dev and submitted well in advance of the deadline, so props. Well done.
This is a lovely, really clean game that works beautifully. Very enjoyable to play and especially impressive as a solo project. Characterization was strong. I've marked down on originality and theme because otherwise it wouldn't be fair to teams who are less strong execution but have taken on something really challenging. But it works beautifully and is so nice and clear. It would be interesting to see where you take the story if you continue to work on it. Well done!