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Crisis of Meaning's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Narration | #24 | 2.622 | 2.714 |
Originality | #28 | 2.622 | 2.714 |
Overall | #28 | 2.553 | 2.643 |
Theme | #29 | 1.863 | 1.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
phew, this was a bit too reflective for me atm, which means good work. i thought changing the order of choices might change the outcomes, which didn't happen, but added further reflection.
I liked the message to this. Like others have said, there's not much to it, but there didn't need to be. It's clear from the start exactly what it is and it delivers. One of the more memorable entries I've played just because of its unique, bite-sized take and focus.
- Samuel
A curious little thing - perhaps not much of a game, but the interactivity (such as it is) does change the way the story is experienced, even if it doesn't change the actual words of it. It also feels rather personal, and if it is, it is always bravery to put it out there.
This felt a bit like an interactive letter, showing you the inside of the protagonist's mind. I liked the way having to click through all the choices mirrored the spiralling thoughts and hopelessness.
I think there are interesting foundations here. I can see different ways you might expand on it, but the prominent one being adding more options. As someone mentioned this is not an easy topic to work with. If you leave it linear, the experience is more about getting an insight into your own line of thinking/approach to the topic. But if you add different lines of thought (ie. approaches/views/etc.), that becomes more about how different people navigate the topic (which is a bigger challenge). Whether linear or nonlinear is fine, but then lean into it :)
An introspective, linear, very short story with a meaningful message as an ending, but most certainly not a game. The narration was beautiful, but that's it. The choices have no meaning in changing anything.
liked the narration and it’s a feeling we all have. Nothing is perfect and how to balance competing interests. I didn’t feel like there were consequences for my choices though. Maybe track the first choice and make the endings dependent on what people chose first. Overall, good job.
This is an interesting concept with some interesting choice structures! It would be good to develop it further by exploring how to make each choice feel like a really meaningful discovery and maybe develop the setup scenario further. You've not chosen an easy topic though, so it wil take time to develop the story but it has great potentiial! You've done a great job as a solo dev and submitted well in advance of the deadline, so props. Well done.
Short and sweet, I like it.