Thanks for sharing the video! Hope you enjoyed playing!
Dr. Mech
Creator of
Recent community posts
Thanks for the feedback! I do want to fix the frustrating wall issues, and my team is planning on supporting this game after the jam so we should be able to fix it soon.
My current plan for the fix is to add some areas that will help nudge the player in helpful directions if they are currently colliding, but I will look into the move and slide method also. The movement in your game felt buttery smooth so maybe a mix between the two will hit a sweet spot!
Wow best 'snake' type of game I've played! I loved the music and how different sound effects were tied to the different buildings! Very fun game, great job!
One bit of feedback, It was sometimes a little difficult to tell where the 'head' of the disaster was so occasionally I would fail to turn in time because I thought I was one square behind where I actually was.
All in all very fun game! I really enjoyed playing
Wow! Very cool, extremely atmospheric game. I am absolutely in love with the art! The colors and style are phenomenal and the music fits perfectly. I just wish it was a little longer because I want to explore this world you made more, I'm definitely going to follow you, can't wait to see what you make next!
One small bug: If you restart the game without returning to the menu, the path to the second area is still visible although the collision is still there (so you still can't progress until the condition is met)
Good job on adding procedural generated dungeons during the jam time-frame! That's impressive!
I also liked your take on the theme, but I wish it was a bit more fleshed out. for example, I think it would have been nice to make the enemies start a little bit weaker and then give them more growth levels rather that just having them grow once. All and all though it was a nice game! Great job!
Good job with this! It would have been neat if you could grow different types of plants so that instead of just a buff maybe you could grow a plant that can damage the enemies on its own or be more defensive, etc. I had a fun play through though and I felt like I lasted a decent amount of time. It did seem that the difficulty ramped up very quickly towards the end because as the enemies were getting stronger (I think they were as time went on) I was also loosing more buff plants so I was also getting weaker, but I had fun with it! Nice game!
Stunning pixel art! The rocks, trees, and clouds look great! I like the concept you had too, where the battles appear to be a nice twist on Rock, Paper, Scissors! It's too bad that you didn't have more time to finish some of the core mechanics because it feels like a game I'd like to play, but still great job on submitting a game for your first jam! That in itself is a huge accomplishment!
Cute game! I feel like the control scheme for keyboard could use a little more love, it felt quite awkward trying to move and use actions at the same time. It was a nice concept though! I like that the crops you are growing are going to the heroes so they can defeat the enemies! It was fun keeping an eye on the combat going on while I rushed to keep my crops from dying!