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Dr. Mech

68
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10
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11
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Thanks for sharing the video! Hope you enjoyed playing!

Haha I'm glad you found the beginning relaxing! Maybe we can add a 'casual' mode to the game in the future. Thanks for the feedback!

Thanks for the feedback! I'm glad you enjoyed our game! We do have some plans to add variety to what you will make for the customers and also implement some QoL features in the game after the jam!

Thanks for the feedback! I do want to fix the frustrating wall issues, and my team is planning on supporting this game after the jam so we should be able to fix it soon. 

My current plan for the fix is to add some areas that will help nudge the player in helpful directions if they are currently colliding, but I will look into the move and slide method also. The movement in your game felt buttery smooth so maybe a mix between the two will hit a sweet spot!

I adore this art style! Very cool and impressive for the jam time frame!

Very cool idea! I loved both endings, and the fact that you used the dial up sound to connect to the internet killed me! Great job with this I really enjoyed the cute style!

Nice game! I like the concept! I think it could have been a bit smoother if the forward movement was controlled by the player rather than a timer, there were a few times where the plant didn't quite do what I wanted. All in all though it was a nice game! I had fun on my playthrough!

Wow! First multiplayer game I've played from this jam, nice work! It was a fun game! I'd like to see where you continue to take this game after the jam!

Nice game! I like all the block textures. I would have liked to be able to drop blocks a bit faster, it could be fun if you can drop a block while another block is already starting to topple over so that you could have a chance to save it! Great job though!

Nice game! 'z' as the downward movement control rather than 's' made movement a bit more difficult. but I really liked the neon effect you achieved! Good job!

Lol I liked becoming BIG DUCK, nice idea! I would be cool to expand on in the future, I'd like for the duck to get so big he could knock over the trees and stuff

Interesting simulation! The music was very relaxing and fitting. I liked being able to customize the colors of the tree, but I felt like it was missing the ability to be able to cut some branches or overall influence the growth.

I liked your pixel art! Small sprites aren't easy but you nailed the characters!

Fun arcade like gameplay! I really liked the ending music and how it scrolls down the cactus you made! Nice work!

Wow best 'snake' type of game I've played! I loved the music and how different sound effects were tied to the different buildings! Very fun game, great job!

One bit of feedback, It was sometimes a little difficult to tell where the 'head' of the disaster was so occasionally I would fail to turn in time because I thought I was one square behind where I actually was.

All in all very fun game! I really enjoyed playing

I love this bean! I like how the gun follows the cursor. Great sprite work. The game felt balanced a little to the difficult side but was pretty fun, good job!

Really cute character! I also liked the giant sound effects! Nice job

Cute game! I always ended up making the bunny too fat though! Fun idea!

Wow! Very cool, extremely atmospheric game. I am absolutely in love with the art! The colors and style are phenomenal and the music fits perfectly. I just wish it was a little longer because I want to explore this world you made more, I'm definitely going to follow you, can't wait to see what you make next!

One small bug: If you restart the game without returning to the menu, the path to the second area is still visible although the collision is still there (so you still can't progress until the condition is met)

Nice game! I really liked the light effects, especially the god rays type effect that was near the frog boss fight! I think it could use a little bit more balancing so that there are still threats as you get stronger, but over all it was a really nice game! Good job!

Good job on adding procedural generated dungeons during the jam time-frame! That's impressive!

I also liked your take on the theme, but I wish it was a bit more fleshed out. for example, I think it would have been nice to make the enemies start a little bit weaker and then give them more growth levels rather that just having them grow once. All and all though it was a nice game! Great job!

Good job with this! It would have been neat if you could grow different types of plants so that instead of just a buff maybe you could grow a plant that can damage the enemies on its own or be more defensive, etc. I had a fun play through though and I felt like I lasted a decent amount of time. It did seem that the difficulty ramped up very quickly towards the end because as the enemies were getting stronger (I think they were as time went on) I was also loosing more buff plants so I was also getting weaker, but I had fun with it! Nice game!

Neat game with a cute slime! I really like the little bug characters too. It was sometimes a little bit hard to tell if dashing into an enemy was going to hurt me or the enemy, but the boss fight was really fun!

Stunning pixel art! The rocks, trees, and clouds look great! I like the concept you had too, where the battles appear to be a nice twist on Rock, Paper, Scissors! It's too bad that you didn't have more time to finish some of the core mechanics because it feels like a game I'd like to play, but still great job on submitting a game for your first jam! That in itself is a huge accomplishment! 

Cute game! I feel like the control scheme for keyboard could use a little more love, it felt quite awkward trying to move and use actions at the same time. It was a nice concept though! I like that the crops you are growing are going to the heroes so they can defeat the enemies! It was fun keeping an eye on the combat going on while I rushed to keep my crops from dying!

Interesting Idea! I did have a bit of trouble playing since the goal, and instructions weren't super clear, but great job on submitting a game for your first jam! It was fun destroying things once I got the laser drill!

Haha sorry about that! I have a fix planned for after the jam! Thanks for playing and thanks for the feedback!

Thank you so much! I'm glad that you enjoyed playing our game!

Thanks for playing! I'm glad you liked it!

Thanks for the feedback! We do have some plans to make some additions after the jam, and more recipes/variations is one of them!

Thanks for the feedback! The sewing interface is definitely something I want to polish up after the jam. I did want to add your suggestion, but unfortunatly ran out of time. Thanks for playing!

Thanks for playing! I think you're right :D but at Itch-e Apparel, our customers put fashion over comfort! (which is very good for a hair based clothing business)

Thanks for the feedback! I agree that more complex recipes would be a great addition, that is something we do have plans on adding as an enhancement in the future!

Nice game! I was able to get to 50 seconds once I figured out a good strategy. I liked that I was able to play on mobile. Good take on the "growth" theme as well!

Nice game! I was able to get to 50 seconds once I figured out a good strategy. I liked that I was able to play on mobile

Thanks for playing! I'm very glad you enjoyed it!

That's a good score! I'm glad you noticed some of those tiny details, thanks for playing!

Thank you! I'm glad that you enjoyed it!

Thank you so much for the feedback! I'm very glad you enjoyed our game!

Thank you very much!