Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Drachenhexer

16
Posts
A member registered 29 days ago · View creator page →

Creator of

Recent community posts

What a lovely little game! I loved the lessons in each story and how they were an allegory or actually depicting real life. Even if it might have been quite simple, I am impressed by how much you were able to add and also make actually interesting puzzle designs.

YOOOO, I found my twin game! I really enjoyed it too, only two small balancing ideas: maybe give a little timeframe of immunity after getting hit and the big size felt a bit far too slow, even if that was intentional but I get that it's hard to get right in the little time of the jam. My highscore so far is 121 seconds.

I love those little creatures! My highscore so far is five. It could have been higher, but sometimes there was a bug where Sprites got stuck and I couldn't move them anymore, so certain ingredients and food became unusable. The music was really fitting as well.

Unfortunately I didn't have anyone to play with, but I can confirm that the art is nice. It took me a while to figure out how to correctly aim your shots and cities and I'll say that the indication of how far they'll go before hitting the ground could be improved a little

(2 edits)

Very nice vibe and it felt good to play, but after defeating the first two turrets I didn't really no where to go, as all the platforms were too high to jump to and the button didn't respond to me clicking it

really interesting game and I feel like a lot of theorizing on optimal game strategy could be done. Also maybe it's because I didn't get that far, but it felt like there was no real downside to just just scaling up the towers as far a possible.

It was a bit weird, having to play against myself, but I like the idea and see it being a fun game for two people. I wonder if having options to shrink the ball again, or different power ups could be implemented.

would have loved to explore more levels and how puzzles wold incorporate the limited number of rescales in different directions. Only the character movement felt a bit too sensitive

really well made sound and graphic design. Some levels felt a bit unfair in a sense, that I didn't know which type of platform I would get, or that I had to place them very exactly, or I wouldn't be able to complete the room, which is fine because I can restart, but after ten retries it feels more like a nuisance.

OH WOW. Short game, but scaling mechanics worked very well and for me it had the best feeling parcour physics in this game jam jet.

Interesting physics, but there's just no apparent goal of the game yet

Very fun game and really interesting trying to correctly hit the enemies. I survived the hardest diffuculty after going down to 7% hp in the first third of the level

thanks for the kind words! It seems like you got the intended game experience. Late game would have been harder, had I remembered to delete a certain zero in the code.

what a cute little Gecko! I like how it moves, but I could'nt get it to defeat the bat just yet. 

Sometimes a bit buggy, when I fell down to lower branches, the camera didn't follow but I also didn't die.  Not sure which of those two was supposed to happen but I'm sure your Gecko loves to eat those bugs.

really nice game, I never really played bullet hells, but as I made one myself, I now need to test them all. I enjoyed tactically adjusting my size, and dodge patterns felt very fair, but I don't know, if there was an option to choose weapons.  It seems like I always was stuck with the last one I got an upgrade for

SO CUTE