What a lovely little game! I loved the lessons in each story and how they were an allegory or actually depicting real life. Even if it might have been quite simple, I am impressed by how much you were able to add and also make actually interesting puzzle designs.
Drachenhexer
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YOOOO, I found my twin game! I really enjoyed it too, only two small balancing ideas: maybe give a little timeframe of immunity after getting hit and the big size felt a bit far too slow, even if that was intentional but I get that it's hard to get right in the little time of the jam. My highscore so far is 121 seconds.
really well made sound and graphic design. Some levels felt a bit unfair in a sense, that I didn't know which type of platform I would get, or that I had to place them very exactly, or I wouldn't be able to complete the room, which is fine because I can restart, but after ten retries it feels more like a nuisance.
what a cute little Gecko! I like how it moves, but I could'nt get it to defeat the bat just yet.
Sometimes a bit buggy, when I fell down to lower branches, the camera didn't follow but I also didn't die. Not sure which of those two was supposed to happen but I'm sure your Gecko loves to eat those bugs.
really nice game, I never really played bullet hells, but as I made one myself, I now need to test them all. I enjoyed tactically adjusting my size, and dodge patterns felt very fair, but I don't know, if there was an option to choose weapons. It seems like I always was stuck with the last one I got an upgrade for